Searched defs:isShadow (Results 1 – 10 of 10) sorted by relevance
1193 bool isShadow = false; in acceptSamplerTypeDX9() local1238 bool isShadow = false; in acceptSamplerType() local
1195 bool isShadow = false; in acceptSamplerTypeDX9() local1240 bool isShadow = false; in acceptSamplerType() local
2869 Converter::convert(glsl_sampler_dim dim, bool isArray, bool isShadow) in convert()
993 int isShadow() const { return descTable[target].shadow ? 1 : 0; } in isShadow() function
749 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local
1242 const bool isShadow = isDepthFormat(textureFormat); in genProgramSources() local
135 bool isShadow() const { return shadow; } in isShadow() function
139 bool isShadow() const { return shadow; } in isShadow() function
1227 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local3141 const bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local
1791 const bool isShadow = isDepthFormat(baseParams.textureFormat); in genGatherPrograms() local