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1 /*-------------------------------------------------------------------------
2  * OpenGL Conformance Test Suite
3  * -----------------------------
4  *
5  * Copyright (c) 2014-2016 The Khronos Group Inc.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */ /*!
20  * \file
21  * \brief
22  */ /*-------------------------------------------------------------------*/
23 
24 #include "glcShaderMultisampleInterpolationTests.hpp"
25 #include "deMath.h"
26 #include "deRandom.hpp"
27 #include "deStringUtil.hpp"
28 #include "gluContextInfo.hpp"
29 #include "gluDrawUtil.hpp"
30 #include "gluPixelTransfer.hpp"
31 #include "gluShaderProgram.hpp"
32 #include "glw.h"
33 #include "glwFunctions.hpp"
34 #include "tcuCommandLine.hpp"
35 #include "tcuStringTemplate.hpp"
36 #include "tcuSurface.hpp"
37 #include "tcuTestLog.hpp"
38 
39 namespace tcu
40 {
operator <(tcu::Vec4 const & k1,tcu::Vec4 const & k2)41 static bool operator<(tcu::Vec4 const& k1, tcu::Vec4 const& k2)
42 {
43 	if (k1.y() < k2.y())
44 	{
45 		return true;
46 	}
47 	else if (k1.y() == k2.y())
48 	{
49 		return k1.x() < k2.x();
50 	}
51 	else
52 	{
53 		return false;
54 	}
55 }
56 }
57 
58 namespace deqp
59 {
60 
61 using tcu::TestLog;
62 using std::string;
63 using std::vector;
64 
specializeVersion(std::string const & source,glu::GLSLVersion version,std::string const & sampler="",std::string const & outType="",std::string const & qualifier="",std::string const & assignment="",std::string const & condition="")65 static std::string specializeVersion(std::string const& source, glu::GLSLVersion version,
66 									 std::string const& sampler = "", std::string const& outType = "",
67 									 std::string const& qualifier = "", std::string const& assignment = "",
68 									 std::string const& condition = "")
69 {
70 	DE_ASSERT(version == glu::GLSL_VERSION_310_ES || version >= glu::GLSL_VERSION_440);
71 	std::map<std::string, std::string> args;
72 	args["VERSION_DECL"] = glu::getGLSLVersionDeclaration(version);
73 	args["SAMPLER"]		 = sampler;
74 	args["OUT_TYPE"]	 = outType;
75 	args["QUALIFIER"]	= qualifier;
76 	args["ASSIGNMENT"]   = assignment;
77 	args["CONDITION"]	= condition;
78 	if (version == glu::GLSL_VERSION_310_ES)
79 	{
80 		args["OES_SMI_EN"] = "#extension GL_OES_shader_multisample_interpolation : enable\n";
81 		args["OES_SMI_RQ"] = "#extension GL_OES_shader_multisample_interpolation : require\n";
82 		args["OES_SMI_CH"] = "#if !GL_OES_shader_multisample_interpolation\n"
83 							 "    this is broken\n"
84 							 "#endif\n";
85 		args["OES_SV_EN"] = "#extension GL_OES_sample_variables : enable\n";
86 	}
87 	else
88 	{
89 		args["OES_SMI_EN"] = "";
90 		args["OES_SMI_RQ"] = "";
91 		args["OES_SMI_CH"] = "";
92 		args["OES_SV_EN"]  = "";
93 	}
94 	return tcu::StringTemplate(source.c_str()).specialize(args);
95 }
96 
97 class ShaderMultisampleInterpolationApiCase : public TestCase
98 {
99 public:
100 	ShaderMultisampleInterpolationApiCase(Context& context, const char* name, const char* description,
101 										  glu::GLSLVersion glslVersion);
102 	~ShaderMultisampleInterpolationApiCase();
103 
104 	IterateResult iterate();
105 
106 protected:
107 	glu::GLSLVersion m_glslVersion;
108 };
109 
ShaderMultisampleInterpolationApiCase(Context & context,const char * name,const char * description,glu::GLSLVersion glslVersion)110 ShaderMultisampleInterpolationApiCase::ShaderMultisampleInterpolationApiCase(Context& context, const char* name,
111 																			 const char*	  description,
112 																			 glu::GLSLVersion glslVersion)
113 	: TestCase(context, name, description), m_glslVersion(glslVersion)
114 {
115 	DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_440);
116 }
117 
~ShaderMultisampleInterpolationApiCase()118 ShaderMultisampleInterpolationApiCase::~ShaderMultisampleInterpolationApiCase()
119 {
120 }
121 
iterate()122 ShaderMultisampleInterpolationApiCase::IterateResult ShaderMultisampleInterpolationApiCase::iterate()
123 {
124 	TestLog&			  log  = m_testCtx.getLog();
125 	const glw::Functions& gl   = m_context.getRenderContext().getFunctions();
126 	bool				  isOk = true;
127 
128 	if (m_glslVersion == glu::GLSL_VERSION_310_ES &&
129 		!m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation"))
130 	{
131 		m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "GL_OES_shader_multisample_interpolation");
132 		return STOP;
133 	}
134 
135 	static char const* vss = "${VERSION_DECL}\n"
136 							 "${OES_SMI_RQ}"
137 							 "in highp vec4 a_position;\n"
138 							 "in highp vec4 a_color;\n"
139 							 "sample out highp vec4 v_color;\n"
140 							 "void main()\n"
141 							 "{\n"
142 							 "    gl_Position = a_position;\n"
143 							 "}\n";
144 
145 	{
146 		static char const* fss = "${VERSION_DECL}\n"
147 								 "${OES_SMI_RQ}"
148 								 "sample in highp vec4 v_color;\n"
149 								 "out highp vec4 o_color;\n"
150 								 "void main()\n"
151 								 "{\n"
152 								 "    o_color = v_color;\n"
153 								 "}\n";
154 
155 		glu::ShaderProgram program(m_context.getRenderContext(),
156 								   glu::makeVtxFragSources(specializeVersion(vss, m_glslVersion).c_str(),
157 														   specializeVersion(fss, m_glslVersion).c_str()));
158 		log << program;
159 		if (!program.isOk())
160 		{
161 			TCU_FAIL("Compile failed");
162 		}
163 	}
164 
165 	{
166 		static char const* fss = "${VERSION_DECL}\n"
167 								 "${OES_SMI_EN}"
168 								 "sample in highp vec4 v_color;\n"
169 								 "out highp vec4 o_color;\n"
170 								 "void main()\n"
171 								 "{\n"
172 								 "${OES_SMI_CH}"
173 								 "    o_color = v_color;\n"
174 								 "}\n";
175 
176 		glu::ShaderProgram program(m_context.getRenderContext(),
177 								   glu::makeVtxFragSources(specializeVersion(vss, m_glslVersion).c_str(),
178 														   specializeVersion(fss, m_glslVersion).c_str()));
179 		log << program;
180 		if (!program.isOk())
181 		{
182 			TCU_FAIL("Compile failed");
183 		}
184 	}
185 
186 	GLfloat minFragmentInterpolationOffset = 0.0f;
187 	gl.getFloatv(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, &minFragmentInterpolationOffset);
188 	if (minFragmentInterpolationOffset > -0.5f)
189 	{
190 		isOk = false;
191 	}
192 
193 	GLfloat maxFragmentInterpolationOffset = 0.0f;
194 	gl.getFloatv(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, &maxFragmentInterpolationOffset);
195 	if (maxFragmentInterpolationOffset < 0.5f)
196 	{
197 		isOk = false;
198 	}
199 
200 	GLint fragmentInterpolationOffsetBits = 0;
201 	gl.getIntegerv(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, &fragmentInterpolationOffsetBits);
202 	if (fragmentInterpolationOffsetBits < 4)
203 	{
204 		isOk = false;
205 	}
206 
207 	m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, isOk ? "Pass" : "Fail");
208 	return STOP;
209 }
210 
211 class ShaderMultisampleInterpolationBaseCase : public TestCase
212 {
213 public:
214 	ShaderMultisampleInterpolationBaseCase(Context& context, const char* name, const char* description,
215 										   glu::GLSLVersion glslVersion, char const* qualifier, char const* assignment,
216 										   char const* condition, bool unique, GLenum internalFormat,
217 										   tcu::TextureFormat const& texFormat, const char* m_sampler,
218 										   const char* m_outType, GLfloat min, GLfloat max, GLint samples);
219 	~ShaderMultisampleInterpolationBaseCase();
220 
221 	IterateResult iterate();
222 
223 protected:
224 	glu::GLSLVersion   m_glslVersion;
225 	std::string		   m_qualifier;
226 	std::string		   m_assignment;
227 	std::string		   m_condition;
228 	bool			   m_unique;
229 	GLenum			   m_internalFormat;
230 	tcu::TextureFormat m_texFormat;
231 	std::string		   m_sampler;
232 	std::string		   m_outType;
233 	GLfloat			   m_min;
234 	GLfloat			   m_max;
235 	GLint			   m_samples;
236 
237 	enum
238 	{
239 		WIDTH  = 8,
240 		HEIGHT = 8,
241 	};
242 
243 	int countUniquePixels(tcu::ConstPixelBufferAccess const& pixels);
244 	int countUniquePixels(const std::vector<tcu::Vec4>& pixels);
245 };
246 
ShaderMultisampleInterpolationBaseCase(Context & context,const char * name,const char * description,glu::GLSLVersion glslVersion,char const * qualifier,char const * assignment,char const * condition,bool unique,GLenum internalFormat,tcu::TextureFormat const & texFormat,const char * sampler,const char * outType,GLfloat min,GLfloat max,GLint samples)247 ShaderMultisampleInterpolationBaseCase::ShaderMultisampleInterpolationBaseCase(
248 	Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, char const* qualifier,
249 	char const* assignment, char const* condition, bool unique, GLenum internalFormat,
250 	tcu::TextureFormat const& texFormat, const char* sampler, const char* outType, GLfloat min, GLfloat max,
251 	GLint samples)
252 	: TestCase(context, name, description)
253 	, m_glslVersion(glslVersion)
254 	, m_qualifier(qualifier)
255 	, m_assignment(assignment)
256 	, m_condition(condition)
257 	, m_unique(unique)
258 	, m_internalFormat(internalFormat)
259 	, m_texFormat(texFormat)
260 	, m_sampler(sampler)
261 	, m_outType(outType)
262 	, m_min(min)
263 	, m_max(max)
264 	, m_samples(samples)
265 {
266 	DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_440);
267 }
268 
~ShaderMultisampleInterpolationBaseCase()269 ShaderMultisampleInterpolationBaseCase::~ShaderMultisampleInterpolationBaseCase()
270 {
271 }
272 
iterate()273 ShaderMultisampleInterpolationBaseCase::IterateResult ShaderMultisampleInterpolationBaseCase::iterate()
274 {
275 	TestLog&			  log			  = m_testCtx.getLog();
276 	const glw::Functions& gl			  = m_context.getRenderContext().getFunctions();
277 	bool				  isOk			  = true;
278 	bool				  supportsRgba32f = false;
279 
280 	if (m_glslVersion == glu::GLSL_VERSION_310_ES &&
281 		!m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation"))
282 	{
283 		m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "GL_OES_shader_multisample_interpolation");
284 		return STOP;
285 	}
286 
287 	supportsRgba32f = isContextTypeGLCore(m_context.getRenderContext().getType()) ?
288 						  true :
289 						  (m_context.getContextInfo().isExtensionSupported("GL_EXT_color_buffer_float") ||
290 						   m_context.getContextInfo().isExtensionSupported("GL_ARB_color_buffer_float"));
291 
292 	if (m_internalFormat == GL_RGBA32F && !supportsRgba32f)
293 	{
294 		m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Internalformat rgba32f not supported");
295 		return STOP;
296 	}
297 
298 	GLint maxSamples;
299 	if (((m_texFormat.type == tcu::TextureFormat::FLOAT) && (m_texFormat.order == tcu::TextureFormat::RGBA)) ||
300 		((m_texFormat.type == tcu::TextureFormat::FLOAT) && (m_texFormat.order == tcu::TextureFormat::RG)) ||
301 		((m_texFormat.type == tcu::TextureFormat::FLOAT) && (m_texFormat.order == tcu::TextureFormat::R)) ||
302 		((m_texFormat.type == tcu::TextureFormat::HALF_FLOAT) && (m_texFormat.order == tcu::TextureFormat::RGBA)))
303 	{
304 		gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples);
305 		if (m_samples > maxSamples)
306 		{
307 			m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED,
308 									"Test sample count greater than samples that the format supports");
309 			return STOP;
310 		}
311 	}
312 	else if (m_texFormat.type == tcu::TextureFormat::SIGNED_INT8 ||
313 			 m_texFormat.type == tcu::TextureFormat::UNSIGNED_INT8)
314 	{
315 		gl.getIntegerv(GL_MAX_INTEGER_SAMPLES, &maxSamples);
316 		if (m_samples > maxSamples)
317 		{
318 			m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Test sample count greater than MAX_INTEGER_SAMPLES");
319 			return STOP;
320 		}
321 	}
322 	else
323 	{
324 		gl.getIntegerv(GL_MAX_SAMPLES, &maxSamples);
325 		if (m_samples > maxSamples)
326 		{
327 			m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Test sample count greater than MAX_SAMPLES");
328 			return STOP;
329 		}
330 	}
331 
332 	// Create a multisample texture, or a regular texture if samples is zero.
333 	GLuint tex;
334 	gl.genTextures(1, &tex);
335 	gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex);
336 	gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, m_internalFormat, WIDTH, HEIGHT, GL_FALSE);
337 
338 	// Create a framebuffer with the texture attached.
339 	GLuint fboMs;
340 	gl.genFramebuffers(1, &fboMs);
341 	gl.bindFramebuffer(GL_FRAMEBUFFER, fboMs);
342 	gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex, 0);
343 	gl.viewport(0, 0, WIDTH, HEIGHT);
344 
345 	static deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 };
346 
347 	{
348 		// Draw with one of the fragment input qualifiers and with one of the
349 		// interpolate functions. Cross-check the result in the shader and
350 		// output the final interpolated value.
351 
352 		static char const* vss = "${VERSION_DECL}\n"
353 								 "${OES_SMI_RQ}"
354 								 "layout(location = 0) in highp vec2 a_position;\n"
355 								 "layout(location = 1) in highp vec4 a_color;\n"
356 								 "out highp vec4 v_colorBase;\n"
357 								 "${QUALIFIER} out highp vec4 v_color;\n"
358 								 "void main()\n"
359 								 "{\n"
360 								 "    v_colorBase = a_color;\n"
361 								 "    v_color = a_color;\n"
362 								 "    gl_Position = vec4(a_position, 0.0, 1.0);\n"
363 								 "}\n";
364 
365 		static char const* fss = "${VERSION_DECL}\n"
366 								 "${OES_SMI_RQ}"
367 								 "${OES_SV_EN}"
368 								 "in highp vec4 v_colorBase;\n"
369 								 "${QUALIFIER} in highp vec4 v_color;\n"
370 								 "layout(location = 0) out highp ${OUT_TYPE} o_color;\n"
371 								 "void main()\n"
372 								 "{\n"
373 								 "    highp vec4 temp = ${ASSIGNMENT};\n"
374 								 "    bool condition = ${CONDITION};\n"
375 								 "    o_color = ${OUT_TYPE}(temp.x, temp.y, condition, 1);\n"
376 								 "}\n";
377 
378 		glu::ShaderProgram program(
379 			m_context.getRenderContext(),
380 			glu::makeVtxFragSources(
381 				specializeVersion(vss, m_glslVersion, m_sampler, m_outType, m_qualifier, m_assignment, m_condition)
382 					.c_str(),
383 				specializeVersion(fss, m_glslVersion, m_sampler, m_outType, m_qualifier, m_assignment, m_condition)
384 					.c_str()));
385 		log << program;
386 		if (!program.isOk())
387 		{
388 			TCU_FAIL("Compile failed");
389 		}
390 
391 		static float const position[] = {
392 			-1.0f, -1.0f, -1.0f, +1.0f, +1.0f, -1.0f, +1.0f, +1.0f,
393 		};
394 
395 		const float color[] = {
396 			m_min, m_min, 0.0f, 1.0f, m_min, m_max, 0.0f, 1.0f, m_max, m_min, 0.0f, 1.0f, m_max, m_max, 0.0f, 1.0f,
397 		};
398 
399 		gl.useProgram(program.getProgram());
400 
401 		glu::VertexArrayBinding vertexArrays[] = {
402 			glu::va::Float("a_position", 2, 4, 0, &position[0]), glu::va::Float("a_color", 4, 4, 0, &color[0]),
403 		};
404 		glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays),
405 				  &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
406 
407 		GLU_EXPECT_NO_ERROR(gl.getError(), "Draw quad");
408 	}
409 
410 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
411 	gl.deleteFramebuffers(1, &fboMs);
412 
413 	GLsizei width = WIDTH * m_samples;
414 
415 	GLuint rbo;
416 	gl.genRenderbuffers(1, &rbo);
417 	gl.bindRenderbuffer(GL_RENDERBUFFER, rbo);
418 	gl.renderbufferStorage(GL_RENDERBUFFER, m_internalFormat, width, HEIGHT);
419 
420 	GLuint fbo;
421 	gl.genFramebuffers(1, &fbo);
422 	gl.bindFramebuffer(GL_FRAMEBUFFER, fbo);
423 	gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
424 	gl.viewport(0, 0, width, HEIGHT);
425 
426 	{
427 		// Resolve the mutli-sample texture into a render-buffer sized such that
428 		// the width can hold all samples of a pixel.
429 
430 		static char const* vss = "${VERSION_DECL}\n"
431 								 "in highp vec2 a_position;\n"
432 								 "void main(void)\n"
433 								 "{\n"
434 								 "   gl_Position = vec4(a_position, 0.0, 1.0);\n"
435 								 "}\n";
436 
437 		static char const* fss = "${VERSION_DECL}\n"
438 								 "uniform highp ${SAMPLER}MS u_texMS;\n"
439 								 "uniform int u_samples;\n"
440 								 "layout(location = 0) out highp ${OUT_TYPE} o_color;\n"
441 								 "void main(void)\n"
442 								 "{\n"
443 								 "    ivec2 coord = ivec2(int(gl_FragCoord.x) / u_samples, gl_FragCoord.y);\n"
444 								 "    int sampleId = int(gl_FragCoord.x) % u_samples;\n"
445 								 "    o_color = texelFetch(u_texMS, coord, sampleId);\n"
446 								 "}\n";
447 
448 		glu::ShaderProgram program(
449 			m_context.getRenderContext(),
450 			glu::makeVtxFragSources(specializeVersion(vss, m_glslVersion, m_sampler, m_outType).c_str(),
451 									specializeVersion(fss, m_glslVersion, m_sampler, m_outType).c_str()));
452 		log << program;
453 		if (!program.isOk())
454 		{
455 			TCU_FAIL("Compile failed");
456 		}
457 
458 		static float const position[] = {
459 			-1.0f, -1.0f, -1.0f, +1.0f, +1.0f, -1.0f, +1.0f, +1.0f,
460 		};
461 
462 		gl.useProgram(program.getProgram());
463 		gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples);
464 		gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0);
465 
466 		glu::VertexArrayBinding vertexArrays[] = {
467 			glu::va::Float("a_position", 2, 4, 0, &position[0]),
468 		};
469 		glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays),
470 				  &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0]));
471 
472 		GLU_EXPECT_NO_ERROR(gl.getError(), "Draw quad");
473 	}
474 
475 	// Verify the results.
476 	tcu::TextureLevel	  results(m_texFormat, width, HEIGHT);
477 	tcu::PixelBufferAccess pixels = results.getAccess();
478 	std::vector<tcu::Vec4> result(pixels.getHeight() * pixels.getWidth());
479 	int					   uniquePixels;
480 
481 	if (pixels.getFormat().type == tcu::TextureFormat::SIGNED_INT8)
482 	{
483 		std::vector<GLint> data(pixels.getHeight() * pixels.getWidth() * 4);
484 		gl.readPixels(0, 0, pixels.getWidth(), pixels.getHeight(), GL_RGBA_INTEGER, GL_INT, &data[0]);
485 		for (unsigned int i = 0; i < data.size(); i += 4)
486 		{
487 			result[i / 4] =
488 				tcu::Vec4((GLfloat)data[i], (GLfloat)data[i + 1], (GLfloat)data[i + 2], (GLfloat)data[i + 3]);
489 		}
490 		uniquePixels = countUniquePixels(result);
491 	}
492 	else if (pixels.getFormat().type == tcu::TextureFormat::UNSIGNED_INT8)
493 	{
494 		std::vector<GLuint> data(pixels.getHeight() * pixels.getWidth() * 4);
495 		gl.readPixels(0, 0, pixels.getWidth(), pixels.getHeight(), GL_RGBA_INTEGER, GL_UNSIGNED_INT, &data[0]);
496 		for (unsigned int i = 0; i < data.size(); i += 4)
497 		{
498 			result[i / 4] =
499 				tcu::Vec4((GLfloat)data[i], (GLfloat)data[i + 1], (GLfloat)data[i + 2], (GLfloat)data[i + 3]);
500 		}
501 		uniquePixels = countUniquePixels(result);
502 	}
503 	else
504 	{
505 		glu::readPixels(m_context.getRenderContext(), 0, 0, pixels);
506 		uniquePixels = countUniquePixels(pixels);
507 	}
508 
509 	int expectedUnique = WIDTH * HEIGHT * ((m_unique) ? m_samples : 1);
510 	if (uniquePixels < expectedUnique)
511 	{
512 		// There are duplicate pixel values meaning interpolation didn't work as expected.
513 		isOk = false;
514 	}
515 	for (int y = 0; y < pixels.getHeight(); ++y)
516 	{
517 		for (int x = 0; x < pixels.getWidth(); ++x)
518 		{
519 			tcu::Vec4 pixel;
520 			if (pixels.getFormat().type == tcu::TextureFormat::SIGNED_INT8 ||
521 				pixels.getFormat().type == tcu::TextureFormat::UNSIGNED_INT8)
522 			{
523 				pixel = result[y * WIDTH + x];
524 			}
525 			else
526 			{
527 				pixel = pixels.getPixel(x, y);
528 			}
529 			if (pixel.z() != 1)
530 			{
531 				// The ${CONDITION} check in the shader failed.
532 				isOk = false;
533 			}
534 		}
535 	}
536 
537 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer());
538 	gl.deleteFramebuffers(1, &fbo);
539 
540 	gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
541 	gl.deleteRenderbuffers(1, &rbo);
542 
543 	gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0);
544 	gl.deleteTextures(1, &tex);
545 
546 	m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, isOk ? "Pass" : "Fail");
547 	return STOP;
548 }
549 
countUniquePixels(tcu::ConstPixelBufferAccess const & pixels)550 int ShaderMultisampleInterpolationBaseCase::countUniquePixels(tcu::ConstPixelBufferAccess const& pixels)
551 {
552 	std::set<tcu::Vec4> uniquePixels;
553 
554 	for (int y = 0; y < pixels.getHeight(); ++y)
555 	{
556 		for (int x = 0; x < pixels.getWidth(); ++x)
557 		{
558 			uniquePixels.insert(pixels.getPixel(x, y));
559 		}
560 	}
561 
562 	return (int)uniquePixels.size();
563 }
564 
countUniquePixels(const std::vector<tcu::Vec4> & pixels)565 int ShaderMultisampleInterpolationBaseCase::countUniquePixels(const std::vector<tcu::Vec4>& pixels)
566 {
567 	std::set<tcu::Vec4> uniquePixels;
568 
569 	for (unsigned int i = 0; i < pixels.size(); ++i)
570 	{
571 		uniquePixels.insert(pixels[i]);
572 	}
573 
574 	return (int)uniquePixels.size();
575 }
576 
ShaderMultisampleInterpolationTests(Context & context,glu::GLSLVersion glslVersion)577 ShaderMultisampleInterpolationTests::ShaderMultisampleInterpolationTests(Context& context, glu::GLSLVersion glslVersion)
578 	: TestCaseGroup(context, "shader_multisample_interpolation", "Shader Multisample Interpolation tests")
579 	, m_glslVersion(glslVersion)
580 {
581 }
582 
~ShaderMultisampleInterpolationTests()583 ShaderMultisampleInterpolationTests::~ShaderMultisampleInterpolationTests()
584 {
585 }
586 
init()587 void ShaderMultisampleInterpolationTests::init()
588 {
589 	struct Sample
590 	{
591 		char const* name;
592 		GLint		samples;
593 	} samples[] = {
594 		{ "samples_1", 1 }, { "samples_2", 2 }, { "samples_4", 4 },
595 	};
596 
597 	// shader_multisample_interpolation.api
598 	tcu::TestCaseGroup* apiGroup = new tcu::TestCaseGroup(m_testCtx, "api", "API verification");
599 	apiGroup->addChild(new ShaderMultisampleInterpolationApiCase(m_context, "api", "API verification", m_glslVersion));
600 	addChild(apiGroup);
601 
602 	struct Case
603 	{
604 		char const* name;
605 		char const* qualifier;
606 		char const* assignment;
607 		char const* condition;
608 		bool		unique;
609 	} cases[] = {
610 		{ "base", "", "v_color", "true", false },
611 		{ "sample", "sample", "v_color", "true", true },
612 		{ "centroid", "centroid", "v_color", "true", false },
613 		{ "interpolate_at_sample", "", "interpolateAtSample(v_colorBase, gl_SampleID)", "true", true },
614 		{ "interpolate_at_sample_check", "sample", "interpolateAtSample(v_colorBase, gl_SampleID)", "temp == v_color",
615 		  true },
616 		{ "interpolate_at_centroid", "", "interpolateAtCentroid(v_colorBase)", "true", false },
617 		{ "interpolate_at_centroid_check", "centroid", "interpolateAtCentroid(v_colorBase)", "temp == v_color", false },
618 		{ "interpolate_at_offset", "", "interpolateAtOffset(v_colorBase, gl_SamplePosition - 0.5)", "true", true },
619 		{ "interpolate_at_offset_check", "sample", "interpolateAtOffset(v_colorBase, gl_SamplePosition - 0.5)",
620 		  "temp == v_color", true },
621 	};
622 
623 	// shader_multisample_interpolation.render
624 	tcu::TestCaseGroup* renderGroup = new tcu::TestCaseGroup(m_testCtx, "render", "Rendering tests");
625 	addChild(renderGroup);
626 	for (int caseId = 0; caseId < DE_LENGTH_OF_ARRAY(cases); ++caseId)
627 	{
628 		tcu::TestCaseGroup* group = new tcu::TestCaseGroup(m_testCtx, cases[caseId].name, "");
629 		renderGroup->addChild(group);
630 		struct Format
631 		{
632 			char const*		   name;
633 			GLenum			   internalFormat;
634 			tcu::TextureFormat textureFormat;
635 			char const*		   sampler;
636 			char const*		   outType;
637 			GLfloat			   min;
638 			GLfloat			   max;
639 		} formats[] = {
640 			{ "rgba8", GL_RGBA8, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8),
641 			  "sampler2D", "vec4", 0.0f, 1.0f },
642 			{ "rgba8i", GL_RGBA8I, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT8),
643 			  "isampler2D", "ivec4", -128.0f, 127.0f },
644 			{ "rgba8ui", GL_RGBA8UI, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT8),
645 			  "usampler2D", "uvec4", 0.0f, 255.0f },
646 			{ "rgba32f", GL_RGBA32F, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::FLOAT),
647 			  "sampler2D", "vec4", 0.0f, 1.0f },
648 		};
649 		for (int format = 0; format < DE_LENGTH_OF_ARRAY(formats); ++format)
650 		{
651 			tcu::TestCaseGroup* formatGroup = new tcu::TestCaseGroup(m_testCtx, formats[format].name, "");
652 			group->addChild(formatGroup);
653 
654 			for (int sample = 0; sample < DE_LENGTH_OF_ARRAY(samples); ++sample)
655 			{
656 				formatGroup->addChild(new ShaderMultisampleInterpolationBaseCase(
657 					m_context, samples[sample].name, "", m_glslVersion, cases[caseId].qualifier,
658 					cases[caseId].assignment, cases[caseId].condition, cases[caseId].unique,
659 					formats[format].internalFormat, formats[format].textureFormat, formats[format].sampler,
660 					formats[format].outType, formats[format].min, formats[format].max, samples[sample].samples));
661 			}
662 		}
663 	}
664 }
665 
666 } // glcts
667