Searched defs:programExecutable (Results 1 – 6 of 6) sorted by relevance
273 void AssignAttributeLocations(const gl::ProgramExecutable &programExecutable, in AssignAttributeLocations()357 const gl::ProgramExecutable &programExecutable = programState.getExecutable(); in AssignOutputLocations() local512 void AssignTransformFeedbackQualifiers(const gl::ProgramExecutable &programExecutable, in AssignTransformFeedbackQualifiers()668 const gl::ProgramExecutable &programExecutable, in AssignUniformBindings()689 const gl::ProgramExecutable &programExecutable, in AssignInputAttachmentBindings()733 const gl::ProgramExecutable &programExecutable, in AssignInterfaceBlockBindings()758 const gl::ProgramExecutable &programExecutable, in AssignAtomicCounterBufferBindings()781 const gl::ProgramExecutable &programExecutable, in AssignImageBindings()807 const gl::ProgramExecutable &programExecutable, in AssignNonTextureBindings()839 const gl::ProgramExecutable &programExecutable, in AssignTextureBindings()[all …]
149 const ProgramExecutable *programExecutable = in begin() local
1083 const ProgramExecutable &programExecutable) in GetMergedVaryingsFromShaders()
2776 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in ValidateBeginTransformFeedback() local
9352 const ProgramExecutable *programExecutable = context->getState().getProgramExecutable(); in updateValidDrawModes() local
3480 const gl::ProgramExecutable *programExecutable = glState.getProgramExecutable(); in syncState() local6103 const gl::ProgramExecutable *programExecutable = mState.getProgramExecutable(); in shouldSwitchToReadOnlyDepthFeedbackLoopMode() local