Searched defs:samplerState (Results 1 – 10 of 10) sorted by relevance
123 const SamplerState &samplerState) const in compatibleWithSamplerFormat()638 SamplerState samplerState; member
27 bool IsPointSampled(const SamplerState &samplerState) in IsPointSampled()52 bool IsMipmapFiltered(const SamplerState &samplerState) in IsMipmapFiltered()271 bool TextureState::computeSamplerCompleteness(const SamplerState &samplerState, in computeSamplerCompleteness()1805 const auto &samplerState = in isSamplerComplete() local
283 bool sameCompleteness(const SamplerState &samplerState) const in sameCompleteness()
634 const SamplerState &samplerState = in updateActiveTextureState() local
265 const gl::SamplerState &samplerState, in getSamplerState()
352 const gl::SamplerState &samplerState) in updateSamplerMetadata()560 const gl::SamplerState &samplerState) in onSamplerChange()2563 const d3d11::SamplerState &samplerState) in setSimplePixelTextureAndSampler()2606 const gl::SamplerState &samplerState) in setSamplerState()2743 const gl::SamplerState &samplerState = in applyTexturesForSRVs() local
4085 const gl::SamplerState &samplerState, in getSamplerState()
534 gl::SamplerState samplerState; member
968 const gl::SamplerState &samplerState) in setSamplerState()3205 const gl::SamplerState &samplerState = in applyTextures() local
1717 SamplerDesc::SamplerDesc(const gl::SamplerState &samplerState, bool stencilMode) in SamplerDesc()1739 void SamplerDesc::update(const gl::SamplerState &samplerState, bool stencilMode) in update()