Searched defs:shader2 (Results 1 – 7 of 7) sorted by relevance
150 struct util_live_shader *shader2 = entry2 ? entry2->data : NULL; in util_live_shader_cache_get() local
95 auto shader2 = MakeUnique<Shader>(kShaderTypeFragment); in TEST_F() local137 auto shader2 = MakeUnique<Shader>(kShaderTypeFragment); in TEST_F() local
159 std::string shader2 = "B"; in TEST() local
240 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader() local
172 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local
189 sk_sp<SkShader> shader1(nullptr), shader2(nullptr); in make_fuzz_shader() local
1929 …iformBlock &block1, const glsl::UniformBlock &block2, const Shader *shader1, const Shader *shader2) in areMatchingUniformBlocks()