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Searched defs:shaderCode (Results 1 – 7 of 7) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
Dvk_internal_shaders_autogen.cpp372 std::vector<uint32_t> shaderCode((uncompressedSize + 3) / 4, 0); in GetShader() local
Dvk_utils.cpp596 const uint32_t *shaderCode, in InitShaderAndSerial()
DUtilsVk.cpp998 angle::spirv::Blob shaderCode = unresolve::MakeFragShader( in GetUnresolveFrag() local
/external/angle/third_party/vulkan_memory_allocator/src/
DSparseBindingTest.cpp322 std::vector<char> shaderCode; in ValidateContent() local
/external/angle/src/libANGLE/renderer/d3d/d3d9/
DBlit9.cpp139 const BYTE *shaderCode = g_shaderCode[source]; in setShader() local
/external/deqp/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationWin32KeyedMutexTests.cpp928 …void d3dx11CompileShader (const char* shaderCode, const char * entryPoint, const char* shaderModel… in d3dx11CompileShader()
953 …void d3dCompileShader (const char* shaderCode, const char * entryPoint, const char* shaderModel, I… in d3dCompileShader()
/external/deqp/external/vulkancts/modules/vulkan/spirv_assembly/
DvktSpvAsmFloatControlsTests.cpp3596 const string shaderCode = m_operationShaderTemplate.specialize(specializations); in fillShaderSpec() local
3866 const string shaderCode = m_settingsShaderTemplate.specialize(specializations); in fillShaderSpec() local