Searched defs:shader_name (Results 1 – 15 of 15) sorted by relevance
46 std::string GetShaderID(const std::string& shader_name) { in GetShaderID()146 const std::string& shader_name) { in ReadSpvShader()
120 const char *shader_name, in st_nir_make_passthrough_shader()
142 const char *shader_name = layered ? "layered clear VS" : "clear VS"; in make_nir_clear_vertex_shader() local
52 std::string shader_name; member
112 char shader_name[64]; in build_nir_copy_fragment_shader() local170 char shader_name[64]; in build_nir_copy_fragment_shader_depth() local228 char shader_name[64]; in build_nir_copy_fragment_shader_stencil() local
648 const char *shader_name; member731 const char *shader_name, const char *elem_name, in si_dump_descriptor_list()786 static const char *shader_name[] = {"VS", "PS", "GS", "TCS", "TES", "CS"}; in si_dump_descriptors() local
35 static const char *shader_name[] = { in blorp_shader_type_to_name() local
456 static const char *shader_name[RC_NUM_PROGRAM_TYPES] = { variable
788 std::string shader_name("color_vert_"); in GraphicsCacheTestInstance() local1057 std::string shader_name("basic_compute_"); in buildShader() local
577 const char *shader_name; variable
1867 fs_generator::enable_debug(const char *shader_name) in enable_debug()
289 const auto shader_name = shader.GetShader()->GetName(); in SetShader() local
683 const char *shader_name = brw->shader_time.names[i]; in brw_report_shader_time() local
137 std::string shader_name = cmd_name; in Parse() local
42 shader_name(unsigned type) in shader_name() function