Searched defs:textureTypes (Results 1 – 8 of 8) sorted by relevance
3462 const ActiveTextureTypeArray &textureTypes = executable.getActiveSamplerTypes(); in onProgramExecutableChange() local3501 const ActiveTextureTypeArray &textureTypes = in onProgramPipelineExecutableChange() local
2129 const ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in formsRenderingFeedbackLoopWith() local
2066 } textureTypes[] = in init() local
2076 } textureTypes[] = in init() local
5039 } textureTypes[] = in iterate() local
917 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateProgramTextureBindings() local
5006 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in updateActiveTextures() local6291 const gl::ActiveTextureTypeArray &textureTypes = executable->getActiveSamplerTypes(); in endRenderPassIfComputeReadAfterAttachmentWrite() local
2531 } textureTypes[] = in init() local