Home
last modified time | relevance | path

Searched defs:uniLoc (Results 1 – 10 of 10) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp827 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); in setupDefaultUniforms() local
848 int uniLoc = gl.getUniformLocation(programID, uni.name); in setupDefaultUniforms() local
872 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); in setupDefaultUniforms() local
891 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); in setupDefaultUniforms() local
910 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); in setupDefaultUniforms() local
929 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); in setupDefaultUniforms() local
958 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); in setupDefaultUniforms() local
976 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); in setupDefaultUniforms() local
994 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); in setupDefaultUniforms() local
1015 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); in setupDefaultUniforms() local
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp937 int uniLoc = gl.getUniformLocation(programID, s_boolUniforms[i].name); in setupDefaultUniforms() local
960 int uniLoc = gl.getUniformLocation(programID, uni.name); in setupDefaultUniforms() local
979 int uniLoc = gl.getUniformLocation(programID, s_intUniforms[i].name); in setupDefaultUniforms() local
996 int uniLoc = gl.getUniformLocation(programID, s_ivec2Uniforms[i].name); in setupDefaultUniforms() local
1013 int uniLoc = gl.getUniformLocation(programID, s_ivec3Uniforms[i].name); in setupDefaultUniforms() local
1030 int uniLoc = gl.getUniformLocation(programID, s_ivec4Uniforms[i].name); in setupDefaultUniforms() local
1052 int uniLoc = gl.getUniformLocation(programID, s_floatUniforms[i].name); in setupDefaultUniforms() local
1070 int uniLoc = gl.getUniformLocation(programID, s_vec2Uniforms[i].name); in setupDefaultUniforms() local
1088 int uniLoc = gl.getUniformLocation(programID, s_vec3Uniforms[i].name); in setupDefaultUniforms() local
1112 int uniLoc = gl.getUniformLocation(programID, s_vec4Uniforms[i].name); in setupDefaultUniforms() local
/external/angle/src/tests/gl_tests/
DRobustBufferAccessBehaviorTest.cpp402 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local
465 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local
539 GLint uniLoc = glGetUniformLocation(program, "comparison"); in TEST_P() local
DClearTest.cpp607 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
658 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::ColorUniform()); in TEST_P() local
1473 GLint uniLoc = glGetUniformLocation(program, "tex"); in TEST_P() local
DGeometryShaderTest.cpp1576 GLint uniLoc = glGetUniformLocation(vertProg, "uniVec"); in TEST_P() local
1757 GLint uniLoc = glGetUniformLocation(program, "uniOne"); in TEST_P() local
DVertexAttributeTest.cpp2839 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local
2886 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local
3089 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local
3140 GLint uniLoc = glGetUniformLocation(program, "expectedValue"); in TEST_P() local
DVulkanPerformanceCounterTest.cpp2973 GLint uniLoc = glGetUniformLocation(program, "checkValue"); in TEST_P() local
DGLSLTest.cpp5370 GLint uniLoc = glGetUniformLocation(program, "b.q"); in TEST_P() local
8026 GLint uniLoc = glGetUniformLocation(program, "viewportSize"); in TEST_P() local
8097 GLint uniLoc = glGetUniformLocation(program, "viewportSize"); in TEST_P() local
DStateChangeTest.cpp3245 GLint uniLoc = glGetUniformLocation(program, essl1_shaders::Texture2DUniform()); in TEST_P() local
/external/angle/src/libANGLE/renderer/gl/
DProgramGL.h146 GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; } in uniLoc() function