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Searched defs:useMSAASurface (Results 1 – 15 of 15) sorted by relevance

/external/skia/src/gpu/d3d/
DGrD3DRenderTarget.h42 bool canAttemptStencilAttachment(bool useMSAASurface) const override { in canAttemptStencilAttachment()
110 bool completeStencilAttachment(GrAttachment* stencil, bool useMSAASurface) override { in completeStencilAttachment()
/external/skia/src/gpu/dawn/
DGrDawnRenderTarget.h25 bool canAttemptStencilAttachment(bool useMSAASurface) const override { in canAttemptStencilAttachment()
DGrDawnRenderTarget.cpp38 bool GrDawnRenderTarget::completeStencilAttachment(GrAttachment* stencil, bool useMSAASurface) { in completeStencilAttachment()
/external/skia/src/gpu/mtl/
DGrMtlRenderTarget.h31 bool canAttemptStencilAttachment(bool useMSAASurface) const override { in canAttemptStencilAttachment()
/external/skia/src/gpu/
DGrRenderTarget.cpp48 void GrRenderTarget::attachStencilAttachment(sk_sp<GrAttachment> stencil, bool useMSAASurface) { in attachStencilAttachment()
DGrRenderTarget.h44 GrAttachment* getStencilAttachment(bool useMSAASurface) const { in getStencilAttachment()
DGrRenderTargetProxy.cpp114 bool useMSAASurface = rt->numSamples() > 1; in canUseStencil() local
DGrResourceProvider.cpp496 static int num_stencil_samples(const GrRenderTarget* rt, bool useMSAASurface, const GrCaps& caps) { in num_stencil_samples()
505 bool GrResourceProvider::attachStencilAttachment(GrRenderTarget* rt, bool useMSAASurface) { in attachStencilAttachment()
DGrOpsTask.cpp518 bool useMSAASurface, in create_render_pass()
DGrGpu.cpp634 bool useMSAASurface, in getOpsRenderPass()
/external/skia/src/gpu/mock/
DGrMockTexture.h103 bool canAttemptStencilAttachment(bool useMSAASurface) const override { in canAttemptStencilAttachment()
108 bool completeStencilAttachment(GrAttachment*, bool useMSAASurface) override { in completeStencilAttachment()
/external/skia/src/gpu/vk/
DGrVkRenderTarget.h103 bool canAttemptStencilAttachment(bool useMSAASurface) const override { in canAttemptStencilAttachment()
DGrVkRenderTarget.cpp230 bool GrVkRenderTarget::completeStencilAttachment(GrAttachment* stencil, bool useMSAASurface) { in completeStencilAttachment()
DGrVkGpu.cpp306 bool useMSAASurface, in onGetOpsRenderPass()
/external/skia/src/gpu/gl/
DGrGLOpsRenderPass.cpp20 void GrGLOpsRenderPass::set(GrRenderTarget* rt, bool useMSAASurface, const SkIRect& contentBounds, in set()