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Searched defs:vertexArray (Results 1 – 11 of 11) sorted by relevance

/device/generic/vulkan-cereal/third-party/angle/src/tests/gl_tests/
DDrawElementsTest.cpp41 for (GLuint vertexArray : mVertexArrays) in ~DrawElementsTest() local
DLineLoopTest.cpp231 GLuint vertexArray = 0; in runTest() local
DFramebufferTest.cpp1146 GLuint vertexArray = 0; in TEST_P() local
DStateChangeTest.cpp972 GLVertexArray vertexArray; in TEST_P() local
1059 GLVertexArray vertexArray; in TEST_P() local
/device/generic/vulkan-cereal/third-party/angle/src/tests/egl_tests/
DEGLSurfaceTest.cpp698 GLuint vertexArray; in TEST_P() local
794 GLuint vertexArray; in TEST_P() local
939 GLuint vertexArray; in TEST_P() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/renderer/d3d/
DVertexDataManager.cpp253 const gl::VertexArray *vertexArray = state.getVertexArray(); in prepareVertexData() local
/device/generic/vulkan-cereal/third-party/angle/src/libANGLE/
DVertexArray.cpp31 VertexArrayState::VertexArrayState(VertexArray *vertexArray, in VertexArrayState()
DState.cpp1680 void State::setVertexArrayBinding(const Context *context, VertexArray *vertexArray) in setVertexArrayBinding()
1697 bool State::removeVertexArrayBinding(const Context *context, VertexArrayID vertexArray) in removeVertexArrayBinding()
DFrameCapture.cpp1678 const gl::VertexArray *vertexArray, in CaptureVertexArrayData()
2032 const gl::VertexArray *vertexArray = vertexArrayIter.second; in CaptureMidExecutionSetup() local
DContext.cpp559 for (auto vertexArray : mVertexArrayMap) in onDestroy() local
1077 VertexArray *vertexArray = checkVertexArrayAllocation(vertexArrayHandle); in bindVertexArray() local
2575 VertexArray *vertexArray = getVertexArray(vertexArrayHandle); in checkVertexArrayAllocation() local
2676 void Context::detachVertexArray(VertexArrayID vertexArray) in detachVertexArray()
6955 VertexArrayID vertexArray = arrays[arrayIndex]; in deleteVertexArrays() local
6978 VertexArrayID vertexArray = {mVertexArrayHandleAllocator.allocate()}; in genVertexArrays() local
DvalidationES.cpp2856 VertexArray *vertexArray = state.getVertexArray(); in ValidateDrawStates() local