/external/deqp/modules/gles2/functional/ |
D | es2fClipControlTests.cpp | 175 glw::GLuint viewportW = renderTarget.getWidth(); in init() local 503 glw::GLsizei viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local 705 glw::GLsizei viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local 1009 glw::GLuint viewportW = renderTarget.getWidth(); in init() local 1232 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local 1420 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local
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D | es2fDepthRangeTests.cpp | 145 const int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local 294 const int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
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D | es2fShaderFragDataTests.cpp | 151 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); in iterate() local
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D | es2fRandomFragmentOpTests.cpp | 139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad() local
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D | es2fFlushFinishTests.cpp | 222 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); in setupRenderState() local
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D | es2fBufferTestUtil.cpp | 571 const int viewportW = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_WIDTH, renderTarget.getWidth()); in verify() local
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D | es2fTextureFilteringTests.cpp | 224 …const float viewportW = (float)de::min<int>(VIEWPORT_WIDTH, m_renderCtx.getRenderTarget().getWidth… in init() local
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D | es2fDepthStencilTests.cpp | 563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cClipControlTests.cpp | 187 glw::GLuint viewportW = renderTarget.getWidth(); in init() local 511 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local 696 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local 885 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local 1077 glw::GLuint viewportW = renderTarget.getWidth(); in ValidateFramebuffer() local
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/external/deqp/modules/gles3/functional/ |
D | es3fFragDepthTests.cpp | 129 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local 300 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
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D | es3fShaderFragDataTests.cpp | 169 const int viewportW = de::min(renderCtx.getRenderTarget().getWidth(), 128); in iterate() local
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D | es3fRandomFragmentOpTests.cpp | 139 int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad() local
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D | es3fShaderBuiltinVarTests.cpp | 775 const int viewportW = de::min(numQuads, maxQuadsX)*quadWidth; in init() local 988 const int viewportW = m_viewportW; in iterate() local
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D | es3fTextureShadowTests.cpp | 293 …const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getW… in init() local 847 …const float viewportW = (float)de::min<int>(TEX2D_VIEWPORT_WIDTH, m_context.getRenderTarget().getW… in init() local
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D | es3fFlushFinishTests.cpp | 242 const int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), MAX_VIEWPORT_SIZE); in setupRenderState() local
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D | es3fDepthStencilTests.cpp | 563 int viewportW = de::min<int>(m_context.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
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D | es3fFragmentOutputTests.cpp | 565 const int viewportW = minBufSize.x(); in iterate() local
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/external/deqp/external/openglcts/modules/common/ |
D | glcFragDepthTests.cpp | 146 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local 299 int viewportW = de::min(128, renderTarget.getWidth()); in iterate() local
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D | glcUniformBlockCase.cpp | 1864 const int viewportW = de::min(renderTarget.getWidth(), 128); in render() local
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/external/deqp/modules/glshared/ |
D | glsShaderPerformanceCase.cpp | 70 int viewportW = m_renderCtx.getRenderTarget().getWidth(); in setVertexFragmentRatio() local
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D | glsFragOpInteractionCase.cpp | 290 const int viewportW = de::abs(quad.posA.x()-quad.posB.x())+1; in renderQuad() local 461 const int viewportW = de::min<int>(m_renderCtx.getRenderTarget().getWidth(), VIEWPORT_WIDTH); in init() local
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D | glsBufferTestUtil.cpp | 760 const int viewportW = de::min<int>(INDEX_ARRAY_DRAW_VIEWPORT_WIDTH, renderTarget.getWidth()); in verify() local
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D | glsUniformBlockCase.cpp | 1900 const int viewportW = de::min(renderTarget.getWidth(), 128); in render() local
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cSeparateShaderObjsTests.cpp | 2186 int viewportW = de::min(16, renderTarget.getWidth()); in iterate() local 2660 int viewportW = de::min(16, renderTarget.getWidth()); in iterate() local
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/external/deqp/external/vulkancts/modules/vulkan/texture/ |
D | vktTextureTestUtil.cpp | 911 void TextureRenderer::setViewport (float viewportX, float viewportY, float viewportW, float viewpor… in setViewport()
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