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Searched defs:viewportY (Results 1 – 25 of 38) sorted by relevance

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/external/webrtc/sdk/android/api/org/webrtc/
DVideoFrameDrawer.java33 Matrix renderMatrix, int frameWidth, int frameHeight, int viewportX, int viewportY, in drawTexture()
41 viewportY, viewportWidth, viewportHeight); in drawTexture() local
45 viewportY, viewportWidth, viewportHeight); in drawTexture() local
189 @Nullable Matrix additionalRenderMatrix, int viewportX, int viewportY, int viewportWidth, in drawFrame()
227 renderHeight, viewportX, viewportY, viewportWidth, viewportHeight); in drawFrame() local
DRendererCommon.java47 int viewportX, int viewportY, int viewportWidth, int viewportHeight); in drawOes()
49 int viewportY, int viewportWidth, int viewportHeight); in drawRgb()
51 int viewportX, int viewportY, int viewportWidth, int viewportHeight); in drawYuv()
/external/webrtc/sdk/android/src/java/org/webrtc/
DGlGenericDrawer.java158 int viewportX, int viewportY, int viewportWidth, int viewportHeight) { in drawOes()
177 int viewportX, int viewportY, int viewportWidth, int viewportHeight) { in drawRgb()
196 int viewportX, int viewportY, int viewportWidth, int viewportHeight) { in drawYuv()
/external/deqp/modules/gles2/functional/
Des2fRandomFragmentOpTests.cpp138 int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad() local
153 …d setGLState (glu::CallLogWrapper& wrapper, const RenderState& state, int viewportX, int viewportY) in setGLState()
303 const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height); in iterate() local
Des2fDitheringTests.cpp248 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHei); in drawAndCheckGradient() local
367 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHei); in drawAndCheckUnicoloredQuad() local
Des2fDepthRangeTests.cpp148 const int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); in iterate() local
297 const int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); in iterate() local
Des2fDepthStencilTests.cpp414 void render (const vector<ClearCommand>& clears, int viewportX, int viewportY) in render()
434 …FragmentOpUtil::QuadRenderer& renderer, const RenderCommand& command, int viewportX, int viewportY) in render()
616 int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-m_renderTarget.height); in iterate() local
Des2fShaderBuiltinVarTests.cpp515 const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height); in iterate() local
588 const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height); in iterate() local
Des2fBlendTests.cpp212 int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight() - m_viewportH); in iterate() local
Des2fStencilTests.cpp291 int viewportY = rnd.getInt(0, renderTarget.getHeight()-height); in iterate() local
Des2fTextureUnitTests.cpp764 int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportHeight); in iterate() local
/external/deqp/modules/gles3/functional/
Des3fRandomFragmentOpTests.cpp138 int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad() local
153 …d setGLState (glu::CallLogWrapper& wrapper, const RenderState& state, int viewportX, int viewportY) in setGLState()
303 const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height); in iterate() local
Des3fDitheringTests.cpp254 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHei); in drawAndCheckGradient() local
372 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHei); in drawAndCheckUnicoloredQuad() local
Des3fFragDepthTests.cpp132 int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); in iterate() local
303 int viewportY = rnd.getInt(0, renderTarget.getHeight()-viewportH); in iterate() local
Des3fDepthStencilTests.cpp414 void render (const vector<ClearCommand>& clears, int viewportX, int viewportY) in render()
434 …FragmentOpUtil::QuadRenderer& renderer, const RenderCommand& command, int viewportX, int viewportY) in render()
616 int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-m_renderTarget.height); in iterate() local
Des3fShaderBuiltinVarTests.cpp539 const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height); in iterate() local
612 const int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight()-height); in iterate() local
998 const int viewportY = rnd.getInt(0, height-viewportH); in iterate() local
Des3fBlendTests.cpp260 int viewportY = rnd.getInt(0, m_renderHeight - m_viewportHeight); in iterate() local
Des3fStencilTests.cpp294 int viewportY = rnd.getInt(0, renderTarget.getHeight()-height); in iterate() local
/external/deqp/external/openglcts/modules/common/
DglcFragDepthTests.cpp149 int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportH); in iterate() local
302 int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportH); in iterate() local
DglcShaderLibraryCase.cpp276 int viewportY = rnd.getInt(0, renderTarget.getHeight() - height); in execute() local
/external/deqp/modules/glshared/
DglsFragOpInteractionCase.cpp289 const int viewportY = de::min(quad.posA.y(), quad.posB.y()); in renderQuad() local
464 const int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportH); in init() local
DglsRandomShaderCase.cpp478 int viewportY = rnd.getInt(0, m_renderCtx.getRenderTarget().getHeight() - viewportHeight); in iterate() local
/external/deqp/modules/gles3/accuracy/
Des3aVaryingInterpolationTests.cpp166 int viewportY = rnd.getInt(0, renderTarget.getHeight() - viewportHeight); in iterate() local
/external/deqp/modules/gles2/accuracy/
Des2aVaryingInterpolationTests.cpp163 int viewportY = rnd.getInt(0, m_context.getRenderTarget().getHeight() - viewportHeight); in iterate() local
/external/deqp/modules/gles31/functional/
Des31fAdvancedBlendTests.cpp405 const int viewportY = rnd.getInt(0, m_renderHeight - m_viewportHeight); in iterate() local

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