Searched refs:ANGLE_CHECK_HR (Results 1 – 4 of 4) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | IndexBuffer11.cpp | 73 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in mapBuffer() 78 ANGLE_CHECK_HR(context11, !outOfBounds, "Index buffer map range is not inside the buffer.", in mapBuffer() 92 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in unmapBuffer() 125 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in discard()
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D | Blit11.cpp | 1593 ANGLE_CHECK_HR(GetImplAs<Context11>(context), blitShaderType != BLITSHADER_INVALID, in getBlitShader() 1620 ANGLE_CHECK_HR(GetImplAs<Context11>(context), swizzleShaderType != SWIZZLESHADER_INVALID, in getSwizzleShader()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | RendererD3D.h | 106 #define ANGLE_CHECK_HR(CONTEXT, EXPR, MESSAGE, ERROR) \ macro 118 ANGLE_CHECK_HR(context, false, "Unreachble code reached.", E_FAIL)
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D | HLSLCompiler.cpp | 187 ANGLE_CHECK_HR(context, mD3DCompileFunc, "Error finding D3DCompile entry point.", in ensureInitialized()
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