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Searched refs:ANGLE_CHECK_HR (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DIndexBuffer11.cpp73 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in mapBuffer()
78 ANGLE_CHECK_HR(context11, !outOfBounds, "Index buffer map range is not inside the buffer.", in mapBuffer()
92 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in unmapBuffer()
125 ANGLE_CHECK_HR(context11, mBuffer.valid(), "Internal index buffer is not initialized.", in discard()
DBlit11.cpp1593 ANGLE_CHECK_HR(GetImplAs<Context11>(context), blitShaderType != BLITSHADER_INVALID, in getBlitShader()
1620 ANGLE_CHECK_HR(GetImplAs<Context11>(context), swizzleShaderType != SWIZZLESHADER_INVALID, in getSwizzleShader()
/external/angle/src/libANGLE/renderer/d3d/
DRendererD3D.h106 #define ANGLE_CHECK_HR(CONTEXT, EXPR, MESSAGE, ERROR) \ macro
118 ANGLE_CHECK_HR(context, false, "Unreachble code reached.", E_FAIL)
DHLSLCompiler.cpp187 ANGLE_CHECK_HR(context, mD3DCompileFunc, "Error finding D3DCompile entry point.", in ensureInitialized()