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Searched refs:ANGLE_TRY_HR (Results 1 – 19 of 19) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d9/
DIndexBuffer9.cpp63 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, in initialize()
85 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to lock internal index buffer"); in mapBuffer()
95 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to unlock internal index buffer"); in unmapBuffer()
132 ANGLE_TRY_HR(context9, result, "Failed to lock internal index buffer"); in discard()
135 ANGLE_TRY_HR(context9, result, "Failed to unlock internal index buffer"); in discard()
DImage9.cpp53 ANGLE_TRY_HR(context9, result, in GenerateMip()
59 ANGLE_TRY_HR(context9, result, in GenerateMip()
72 ANGLE_TRY_HR(context9, result, "Failed to lock the source surface for mipmap generation"); in GenerateMip()
77 ANGLE_TRY_HR(context9, result, "Failed to lock the destination surface for mipmap generation"); in GenerateMip()
121 ANGLE_TRY_HR(context9, result, "Failed to lock source surface for copy"); in CopyLockableSurfaces()
128 ANGLE_TRY_HR(context9, result, "Failed to lock destination surface for copy"); in CopyLockableSurfaces()
175 ANGLE_TRY_HR(context9, result, "Failed to query the source surface description for CopyImage"); in CopyImage()
181 ANGLE_TRY_HR(context9, result, in CopyImage()
188 ANGLE_TRY_HR(context9, result, "Failed to lock the source surface for CopyImage"); in CopyImage()
197 ANGLE_TRY_HR(context9, result, "Failed to lock the destination surface for CopyImage"); in CopyImage()
[all …]
DQuery9.cpp42 ANGLE_TRY_HR(context9, result, "Internal query creation failed"); in begin()
49 ANGLE_TRY_HR(context9, result, "Failed to begin internal query"); in begin()
62 ANGLE_TRY_HR(context9, result, "Failed to end internal query"); in end()
160 ANGLE_TRY_HR(context9, result, "Failed to test get query result"); in testQuery()
167 ANGLE_TRY_HR(context9, D3DERR_DEVICELOST, in testQuery()
DVertexBuffer9.cpp51 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, in initialize()
85 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to lock internal vertex buffer"); in storeVertexAttributes()
141 ANGLE_TRY_HR(context9, result, "Failed to lock internal vertex buffer for discarding"); in discard()
144 ANGLE_TRY_HR(context9, result, "Failed to unlock internal vertex buffer for discarding"); in discard()
DFence9.cpp38 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to end event query"); in set()
67 ANGLE_TRY_HR(context9, result, "Failed to get query data"); in testHelper()
DFramebuffer9.cpp108 ANGLE_TRY_HR(context9, E_OUTOFMEMORY, in readPixelsImpl()
143 ANGLE_TRY_HR(context9, E_OUTOFMEMORY, in readPixelsImpl()
166 ANGLE_TRY_HR(context9, E_OUTOFMEMORY, "Failed to read internal render target data."); in readPixelsImpl()
189 ANGLE_TRY_HR(context9, E_OUTOFMEMORY, "Failed to lock internal render target."); in readPixelsImpl()
349 ANGLE_TRY_HR(context9, result, "Internal blit failed."); in blitImpl()
383 ANGLE_TRY_HR(context9, result, "Internal blit failed."); in blitImpl()
DBlit9.cpp98 ANGLE_TRY_HR(context9, result, "Failed to create internal blit vertex shader"); in initialize()
103 ANGLE_TRY_HR(context9, result, "Failed to lock internal blit vertex shader"); in initialize()
113 ANGLE_TRY_HR(context9, result, "Failed to create internal blit vertex shader declaration"); in initialize()
147 ANGLE_TRY_HR(context9, hr, "Failed to set shader for blit operation"); in setShader()
356 ANGLE_TRY_HR(context9, result, "StretchRect failed to blit between textures"); in copy()
599 ANGLE_TRY_HR(context9, result, "Failed to allocate internal texture for blit"); in copySurfaceToTexture()
603 ANGLE_TRY_HR(context9, result, "Failed to query surface of internal blit texture"); in copySurfaceToTexture()
607 ANGLE_TRY_HR(context9, result, "Failed to copy between internal blit textures"); in copySurfaceToTexture()
DTextureStorage9.cpp176 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to get the surface from a texture"); in getSurfaceLevel()
260 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to create 2D storage texture"); in getBaseTexture()
384 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to get the surface from a texture"); in copyToStorage()
453 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to get the surface from a texture"); in getSurfaceLevel()
543 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to create cube storage texture"); in getBaseTexture()
DShaderCache.h57 ANGLE_TRY_HR(context, result, "Failed to create shader"); in create()
DRenderer9.cpp644 ANGLE_TRY_HR(context9, result, "Failed to issue event query"); in flush()
649 ANGLE_TRY_HR(context9, result, "Failed to get event query data"); in flush()
662 ANGLE_TRY_HR(context9, result, "Failed to issue event query"); in finish()
670 ANGLE_TRY_HR(context9, result, "Failed to get event query data"); in finish()
698 ANGLE_TRY_HR(context9, result, "Failed to get event query data"); in finish()
871 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to allocate event query"); in allocateEventQuery()
1735 ANGLE_TRY_HR(GetImplAs<Context9>(context), E_OUTOFMEMORY, in getCountingIB()
2586 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to create render target"); in createRenderTarget()
2621 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, "Failed to copy render target"); in createRenderTargetCopy()
2818 ANGLE_TRY_HR(context9, result, "Failed to blit internal texture"); in copyToRenderTarget()
DVertexDeclarationCache.cpp241 ANGLE_TRY_HR(GetImplAs<Context9>(context), result, in applyDeclaration()
/external/angle/src/libANGLE/renderer/d3d/d3d11/
DQuery11.cpp231 ANGLE_TRY_HR(context11, result, "Failed to get the data of an internal query"); in testQuery()
247 ANGLE_TRY_HR(context11, result, "Failed to get the data of an internal query"); in testQuery()
265 ANGLE_TRY_HR(context11, result, "Failed to get the data of an internal query"); in testQuery()
272 ANGLE_TRY_HR(context11, beginRes, in testQuery()
278 ANGLE_TRY_HR(context11, endRes, "Failed to get the data of an internal query"); in testQuery()
327 ANGLE_TRY_HR(context11, result, "Failed to get the data of an internal query"); in testQuery()
349 ANGLE_TRY_HR(context11, E_OUTOFMEMORY, in testQuery()
DFence11.cpp35 ANGLE_TRY_HR(context11, result, "Failed to create event query"); in FenceSetHelper()
55 ANGLE_TRY_HR(context11, result, "Failed to get query data"); in FenceTestHelper()
96 ANGLE_TRY_HR(GetImplAs<Context11>(context), DXGI_ERROR_DRIVER_INTERNAL_ERROR, in finish()
196 ANGLE_TRY_HR(GetImplAs<Context11>(context), DXGI_ERROR_DRIVER_INTERNAL_ERROR, in clientWait()
DContext11.cpp879 ANGLE_TRY_HR(this, E_FAIL, "Error compiling dynamic vertex executable"); in triggerDrawCallProgramRecompilation()
892 ANGLE_TRY_HR(this, E_FAIL, "Error compiling dynamic geometry executable"); in triggerDrawCallProgramRecompilation()
904 ANGLE_TRY_HR(this, E_FAIL, "Error compiling dynamic pixel executable"); in triggerDrawCallProgramRecompilation()
943 ANGLE_TRY_HR(this, E_FAIL, "Error compiling dynamic compute executable"); in triggerDispatchCallProgramRecompilation()
DResourceManager11.cpp404 ANGLE_TRY_HR(context, hr, kResourceTypeErrors[ResourceTypeIndex<T>()]); in allocate()
DRenderer11.cpp1365 ANGLE_TRY_HR(context11, result, "Failed to get event query data"); in finish()
4258 ANGLE_TRY_HR(GetImplAs<Context11>(context), hr, "Failed to map D3D11 resource."); in mapResource()
DBlit11.cpp1043 ANGLE_TRY_HR(GetImplAs<Context11>(context), E_FAIL, in copyTexture()
/external/angle/src/libANGLE/renderer/d3d/
DHLSLCompiler.cpp168 ANGLE_TRY_HR(context, E_OUTOFMEMORY, "LoadLibrary failed to load D3D Compiler DLL."); in ensureInitialized()
341 ANGLE_TRY_HR(context, result, "HLSL compiler had an unexpected failure"); in compileToBinary()
DRendererD3D.h95 #define ANGLE_TRY_HR(CONTEXT, EXPR, MESSAGE) \ macro