Searched refs:ARGB_BLACK (Results 1 – 8 of 8) sorted by relevance
38 #define ARGB_BLACK 0xff000000 macro
248 predict = (x == 0) ? ARGB_BLACK : current_row[x - 1]; // Left. in GetResidual()487 image[i] = ARGB_BLACK | (kPredLowEffort << 8); in VP8LResidualImage()497 image[tile_y * tiles_per_row + tile_x] = ARGB_BLACK | (pred << 8); in VP8LResidualImage()
113 return ARGB_BLACK; in VP8LPredictor0_C()174 for (x = 0; x < num_pixels; ++x) out[x] = VP8LAddPixels(in[x], ARGB_BLACK); in PredictorAdd0_C()
708 for (i = 0; i < num_pixels; ++i) out[i] = VP8LSubPixels(in[i], ARGB_BLACK); in PredictorSub0_C()
210 const uint8x16_t black = vreinterpretq_u8_u32(vdupq_n_u32(ARGB_BLACK)); in PredictorAdd0_NEON()
187 const __m128i black = _mm_set1_epi32(ARGB_BLACK); in PredictorAdd0_SSE2()
454 const __m128i black = _mm_set1_epi32(ARGB_BLACK); in PredictorSub0_SSE2()