Searched refs:AvailabilityState (Results 1 – 4 of 4) sorted by relevance
56 enum AvailabilityState { enum61 void setState(LibFunc F, AvailabilityState State) { in setState()65 AvailabilityState getState(LibFunc F) const { in getState()66 return static_cast<AvailabilityState>((AvailableArray[F/4] >> 2*(F&3)) & 3); in getState()294 TargetLibraryInfoImpl::AvailabilityState getState(LibFunc F) const { in getState()
56 enum AvailabilityState { enum61 void setState(LibFunc F, AvailabilityState State) { in setState()65 AvailabilityState getState(LibFunc F) const { in getState()66 return static_cast<AvailabilityState>((AvailableArray[F/4] >> 2*(F&3)) & 3); in getState()310 TargetLibraryInfoImpl::AvailabilityState getState(LibFunc F) const { in getState()
66 enum AvailabilityState { enum71 void setState(LibFunc::Func F, AvailabilityState State) { in setState()75 AvailabilityState getState(LibFunc::Func F) const { in getState()76 return static_cast<AvailabilityState>((AvailableArray[F/4] >> 2*(F&3)) & 3); in getState()
695 enum class AvailabilityState : char { enum717 DenseMap<BasicBlock *, AvailabilityState> &FullyAvailableBlocks) { in IsValueFullyAvailableInBlock()735 std::pair<DenseMap<BasicBlock *, AvailabilityState>::iterator, bool> IV = in IsValueFullyAvailableInBlock()737 CurrBB, AvailabilityState::SpeculativelyAvailable); in IsValueFullyAvailableInBlock()738 AvailabilityState &State = IV.first->second; in IsValueFullyAvailableInBlock()742 if (State == AvailabilityState::Unavailable) { in IsValueFullyAvailableInBlock()761 State = AvailabilityState::Unavailable; in IsValueFullyAvailableInBlock()782 [&](BasicBlock *BB, AvailabilityState FixpointState) { in IsValueFullyAvailableInBlock()786 switch (AvailabilityState &State = It->second) { in IsValueFullyAvailableInBlock()787 case AvailabilityState::Unavailable: in IsValueFullyAvailableInBlock()[all …]