Searched refs:BRW_NEW_UNIFORM_BUFFER (Results 1 – 8 of 8) sorted by relevance
351 ctx->DriverFlags.NewUniformBuffer = BRW_NEW_UNIFORM_BUFFER; in brw_init_state()352 ctx->DriverFlags.NewShaderStorageBuffer = BRW_NEW_UNIFORM_BUFFER; in brw_init_state()354 ctx->DriverFlags.NewAtomicBuffer = BRW_NEW_UNIFORM_BUFFER; in brw_init_state()470 DEFINE_BIT(BRW_NEW_UNIFORM_BUFFER),
89 BRW_NEW_UNIFORM_BUFFER,
90 BRW_NEW_UNIFORM_BUFFER |
104 brw->ctx.NewDriverState |= BRW_NEW_UNIFORM_BUFFER; in alloc_buffer_object()106 brw->ctx.NewDriverState |= BRW_NEW_UNIFORM_BUFFER; in alloc_buffer_object()110 brw->ctx.NewDriverState |= BRW_NEW_UNIFORM_BUFFER; in alloc_buffer_object()
1418 BRW_NEW_UNIFORM_BUFFER,1440 BRW_NEW_UNIFORM_BUFFER,
300 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER) macro