Searched refs:BindArchAction (Results 1 – 11 of 11) sorted by relevance
49 void BindArchAction::anchor() {} in anchor()51 BindArchAction::BindArchAction(Action *Input, const char *_ArchName) in BindArchAction() function in BindArchAction
1022 } else if (BindArchAction *BIA = dyn_cast<BindArchAction>(A)) { in PrintActions1()1129 Inputs.push_back(C.MakeAction<BindArchAction>(Act, Archs[i])); in BuildUniversalActions()2033 if (const BindArchAction *BAA = dyn_cast<BindArchAction>(A)) { in BuildJobsForActionNoCache()
171 void BindArchAction::anchor() {} in anchor()173 BindArchAction::BindArchAction(Action *Input, StringRef ArchName) in BindArchAction() function in BindArchAction
1909 } else if (BindArchAction *BIA = dyn_cast<BindArchAction>(A)) {2047 Inputs.push_back(C.MakeAction<BindArchAction>(Act, Archs[i])); in BuildUniversalActions()4452 if (const BindArchAction *BAA = dyn_cast<BindArchAction>(A)) { in BuildJobsForActionNoCache()
72 if (isa<driver::BindArchAction>(A)) in createInvocationFromCommandLine()
69 if (isa<driver::BindArchAction>(A)) in createInvocationFromCommandLine()
143 class BindArchAction : public Action {150 BindArchAction(Action *Input, const char *ArchName);
230 class BindArchAction : public Action {238 BindArchAction(Action *Input, StringRef ArchName);
99 if (isa<driver::BindArchAction>(A)) in getCC1Arguments()113 (isa<driver::BindArchAction>(Actions.front()) && in getCC1Arguments()
171 second is BindArchAction, which conceptually alters the architecture