Searched refs:BitSet8 (Results 1 – 4 of 4) sorted by relevance
446 using DrawBufferMask = angle::BitSet8<IMPLEMENTATION_MAX_DRAW_BUFFERS>;
446 using BitSet8 = BitSetT<N, uint8_t>; variable
2048 using LevelContentDefinedMask = angle::BitSet8<kMaxContentDefinedLayerCount>;
733 bool IsAnySubresourceContentDefined(const gl::TexLevelArray<angle::BitSet8<8>> &contentDefined) in IsAnySubresourceContentDefined()735 for (const angle::BitSet8<8> &levelContentDefined : contentDefined) in IsAnySubresourceContentDefined()