Searched refs:ComputeVertexAttributeStride (Results 1 – 8 of 8) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/ |
D | VertexBuffer.cpp | 247 size_t attribStride = ComputeVertexAttributeStride(attrib, binding); in matchesAttribute() 263 offset = stride = static_cast<GLuint>(ComputeVertexAttributeStride(attrib, binding)); in set() 265 ComputeVertexAttributeStride(attrib, binding); in set()
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D | VertexDataManager.cpp | 45 CheckedNumeric<int64_t> stride = ComputeVertexAttributeStride(attrib, binding); in GetMaxAttributeByteOffsetForDraw() 67 GLsizei stride = static_cast<GLsizei>(ComputeVertexAttributeStride(attrib, binding)); in ElementsInBuffer() 124 return (static_cast<size_t>(ComputeVertexAttributeStride(attrib, binding)) % alignment == 0) && in DirectStoragePossible() 340 directAttrib->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding)); in StoreDirectAttrib() 385 int startIndex = offset / static_cast<int>(ComputeVertexAttributeStride(attrib, binding)); in StoreStaticAttrib() 396 static_cast<unsigned int>(ComputeVertexAttributeStride(attrib, binding))) * in StoreStaticAttrib()
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/external/angle/src/libANGLE/ |
D | VertexAttribute.h | 108 size_t ComputeVertexAttributeStride(const VertexAttribute &attrib, const VertexBinding &binding);
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D | VertexAttribute.cpp | 139 size_t ComputeVertexAttributeStride(const VertexAttribute &attrib, const VertexBinding &binding) in ComputeVertexAttributeStride() function
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/external/angle/src/libANGLE/renderer/d3d/d3d9/ |
D | VertexBuffer9.cpp | 72 size_t inputStride = gl::ComputeVertexAttributeStride(attrib, binding); in storeVertexAttributes()
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/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | VertexBuffer11.cpp | 110 int inputStride = static_cast<int>(ComputeVertexAttributeStride(attrib, binding)); in storeVertexAttributes()
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/external/angle/src/libANGLE/renderer/gl/ |
D | VertexArrayGL.cpp | 433 const size_t sourceStride = ComputeVertexAttributeStride(attrib, binding); in streamAttributes()
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D | ContextGL.cpp | 377 const size_t sourceStride = gl::ComputeVertexAttributeStride(attrib, binding); in updateAttributesForBaseInstance()
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