Home
last modified time | relevance | path

Searched refs:ContextGL (Results 1 – 24 of 24) sorted by relevance

/external/angle/src/libANGLE/renderer/gl/
DContextGL.cpp38 ContextGL::ContextGL(const gl::State &state, in ContextGL() function in rx::ContextGL
47 ContextGL::~ContextGL() {} in ~ContextGL()
49 angle::Result ContextGL::initialize() in initialize()
54 CompilerImpl *ContextGL::createCompiler() in createCompiler()
59 ShaderImpl *ContextGL::createShader(const gl::ShaderState &data) in createShader()
67 ProgramImpl *ContextGL::createProgram(const gl::ProgramState &data) in createProgram()
72 FramebufferImpl *ContextGL::createFramebuffer(const gl::FramebufferState &data) in createFramebuffer()
82 TextureImpl *ContextGL::createTexture(const gl::TextureState &state) in createTexture()
94 RenderbufferImpl *ContextGL::createRenderbuffer(const gl::RenderbufferState &state) in createRenderbuffer()
106 BufferImpl *ContextGL::createBuffer(const gl::BufferState &state) in createBuffer()
[all …]
DBufferGL.cpp62 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setData()
94 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubData()
119 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubData()
146 ContextGL *contextGL = GetImplAs<ContextGL>(context); in map()
185 ContextGL *contextGL = GetImplAs<ContextGL>(context); in mapRange()
213 ContextGL *contextGL = GetImplAs<ContextGL>(context); in unmap()
250 ContextGL *contextGL = GetImplAs<ContextGL>(context); in getIndexRange()
DFenceNVGL.cpp33 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set()
74 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set()
96 ANGLE_CHECK(GetImplAs<ContextGL>(context), in finish()
DFramebufferGL.cpp288 ContextGL *contextGL = GetImplAs<ContextGL>(context); in Initialize()
347 ContextGL *contextGL = GetImplAs<ContextGL>(context); in RearrangeEXTTextureNorm16Pixels()
505 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clear()
533 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferfv()
562 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferuiv()
591 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferiv()
621 ContextGL *contextGL = GetImplAs<ContextGL>(context); in clearBufferfi()
653 ContextGL *contextGL = GetImplAs<ContextGL>(context); in readPixels()
717 packState.rowLength && !GetImplAs<ContextGL>(context)->getNativeExtensions().packSubimage; in readPixels()
746 ContextGL *contextGL = GetImplAs<ContextGL>(context); in blit()
[all …]
DSyncGL.cpp39 ContextGL *contextGL = GetImplAs<ContextGL>(context); in set()
DQueryGL.cpp185 ContextGL *contextGL = GetImplAs<ContextGL>(context); in resume()
251 ContextGL *contextGL = GetImplAs<ContextGL>(context); in init()
353 ANGLE_GL_UNREACHABLE(GetImplAs<ContextGL>(context)); in end()
DDisplayGL.cpp118 ContextGL *glContext = GetImplAs<ContextGL>(context); in makeCurrent()
Drenderergl_utils.h42 class ContextGL; variable
143 angle::Result ShouldApplyLastRowPaddingWorkaround(ContextGL *contextGL,
DTextureGL.cpp154 GetImplAs<ContextGL>(context)->flushIfNecessaryBeforeDeleteTextures(); in onDestroy()
197 GetImplAs<ContextGL>(context), size, unpack, unpackBuffer, format, type, in setImage()
347 GetImplAs<ContextGL>(context), size, unpack, unpackBuffer, format, type, in setSubImage()
398 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubImageRowByRowWorkaround()
480 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setSubImagePaddingWorkaround()
660 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copyImage()
874 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubImage()
950 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubTextureHelper()
1019 ContextGL *contextGL = GetImplAs<ContextGL>(context); in setStorage()
1316 ANGLE_GL_UNREACHABLE(GetImplAs<ContextGL>(context)); in setImageExternal()
[all …]
DContextGL.h40 class ContextGL : public ContextImpl
43 ContextGL(const gl::State &state,
47 ~ContextGL() override;
DBlitGL.cpp46 ANGLE_CHECK(GetImplAs<ContextGL>(context), compileStatus == GL_TRUE, in CheckCompileStatus()
59 ANGLE_CHECK(GetImplAs<ContextGL>(context), linkStatus == GL_TRUE, in CheckLinkStatus()
79 ContextGL *contextGL = GetImplAs<ContextGL>(context); in enter()
106 ContextGL *contextGL = GetImplAs<ContextGL>(context); in exit()
115 ContextGL *contextGL = GetImplAs<ContextGL>(context); in willUseTextureUnit()
695 ContextGL *contextGL = GetImplAs<ContextGL>(context); in copySubTextureCPUReadback()
DBUILD.gn28 "ContextGL.cpp",
29 "ContextGL.h",
Drenderergl_utils.cpp2436 return GetImplAs<ContextGL>(context)->getFunctions(); in GetFunctionsGL()
2441 return GetImplAs<ContextGL>(context)->getStateManager(); in GetStateManagerGL()
2446 return GetImplAs<ContextGL>(context)->getBlitter(); in GetBlitGL()
2451 return GetImplAs<ContextGL>(context)->getMultiviewClearer(); in GetMultiviewClearer()
2456 return GetImplAs<ContextGL>(context)->getFeaturesGL(); in GetFeaturesGL()
2479 ContextGL *contextGL = GetImplAs<ContextGL>(context); in CheckError()
2551 angle::Result ShouldApplyLastRowPaddingWorkaround(ContextGL *contextGL, in ShouldApplyLastRowPaddingWorkaround()
DVertexArrayGL.cpp542 ANGLE_CHECK(GetImplAs<ContextGL>(context), unmapResult == GL_TRUE, in streamAttributes()
DProgramGL.cpp107 const angle::FeaturesGL &features = GetImplAs<ContextGL>(context)->getFeaturesGL(); in reapplyUBOBindingsIfNeeded()
/external/angle/src/libANGLE/renderer/gl/egl/
DContextEGL.cpp19 : ContextGL(state, errorSet, renderer, robustnessVideoMemoryPurgeStatus), mRendererEGL(renderer) in ContextEGL()
42 return ContextGL::onMakeCurrent(context); in onMakeCurrent()
54 return ContextGL::onUnMakeCurrent(context); in onUnMakeCurrent()
DContextEGL.h20 class ContextEGL : public ContextGL
/external/angle/src/libANGLE/renderer/gl/cgl/
DContextCGL.cpp26 : ContextGL(state, errorSet, renderer, RobustnessVideoMemoryPurgeStatus::NOT_REQUESTED), in ContextCGL()
64 ContextGL::onDestroy(context); in onDestroy()
DContextCGL.h20 class ContextCGL : public ContextGL
/external/angle/src/libANGLE/renderer/gl/eagl/
DContextEAGL.cpp23 : ContextGL(state, errorSet, renderer, RobustnessVideoMemoryPurgeStatus::NOT_REQUESTED) in ContextEAGL()
DContextEAGL.h20 class ContextEAGL : public ContextGL
/external/angle/src/libANGLE/renderer/gl/wgl/
DContextWGL.cpp14 : ContextGL(state, errorSet, renderer, RobustnessVideoMemoryPurgeStatus::NOT_REQUESTED), in ContextWGL()
DContextWGL.h17 class ContextWGL : public ContextGL
/external/angle/src/libANGLE/renderer/gl/glx/
DDisplayGLX.cpp495 return new ContextGL(state, errorSet, mRenderer, robustnessVideoMemoryPurgeStatus); in createContext()