Home
last modified time | relevance | path

Searched refs:CurrentElementBufferName (Results 1 – 5 of 5) sorted by relevance

/external/mesa3d/src/mesa/main/
Dglthread_marshal.h87 (vao->CurrentElementBufferName == 0 || in _mesa_glthread_has_non_vbo_vertices_or_indices()
120 vao->CurrentElementBufferName == 0 || in _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect()
Dglthread_bufferobj.c187 glthread->CurrentVAO->CurrentElementBufferName = buffer; in _mesa_glthread_BindBuffer()
209 if (id == glthread->CurrentVAO->CurrentElementBufferName) in _mesa_glthread_DeleteBuffers()
Dglthread.h68 GLuint CurrentElementBufferName; member
Dglthread_varray.c49 vao->CurrentElementBufferName = 0; in _mesa_glthread_reset_vao()
561 vao->CurrentElementBufferName = buffer; in _mesa_glthread_DSAElementBuffer()
Dglthread_draw.c607 bool has_user_indices = vao->CurrentElementBufferName == 0; in draw_elements()
820 bool has_user_indices = vao->CurrentElementBufferName == 0; in _mesa_marshal_MultiDrawElementsBaseVertex()