Searched refs:CursorFollow (Results 1 – 2 of 2) sorted by relevance
3002 CursorFollow = true; in OnKeyPressed()3325 edit_state.CursorFollow = true; in InputTextEx()3416 edit_state.CursorFollow = true; in InputTextEx()3433 edit_state.CursorFollow = true; in InputTextEx()3459 edit_state.CursorFollow = true; in InputTextEx()3548 …(callback_data.Buf, callback_data.Buf + callback_data.CursorPos); edit_state.CursorFollow = true; } in InputTextEx()3683 if (edit_state.CursorFollow) in InputTextEx()3712 edit_state.CursorFollow = false; in InputTextEx()
572 bool CursorFollow; member