Searched refs:D3DUSAGE_WRITEONLY (Results 1 – 6 of 6) sorted by relevance
90 else if (Usage & D3DUSAGE_DYNAMIC && Usage & D3DUSAGE_WRITEONLY) in NineBuffer9_ctor()92 else if (Usage & D3DUSAGE_WRITEONLY) in NineBuffer9_ctor()106 This->discard_nooverwrite_only = !!(Usage & D3DUSAGE_WRITEONLY) && in NineBuffer9_ctor()289 usage = ((This->base.usage & D3DUSAGE_WRITEONLY) && This->base.pool == D3DPOOL_DEFAULT) ? in NineBuffer9_Lock()
1202 D3DUSAGE_WRITEONLY); in NineDevice9_CreateVertexBuffer()1241 D3DUSAGE_SOFTWAREPROCESSING | D3DUSAGE_WRITEONLY); in NineDevice9_CreateIndexBuffer()
55 DWORD usageFlags = D3DUSAGE_WRITEONLY; in initialize()
44 DWORD flags = D3DUSAGE_WRITEONLY; in initialize()
95 HRESULT result = device->CreateVertexBuffer(sizeof(quad), D3DUSAGE_WRITEONLY, 0, in initialize()
244 #define D3DUSAGE_WRITEONLY 0x00000008 macro