Searched refs:D3DVERTEXTEXTURESAMPLER0 (Results 1 – 4 of 4) sorted by relevance
34 * there are only 4 of them (D3DVERTEXTEXTURESAMPLER0..
2561 (Stage >= D3DVERTEXTEXTURESAMPLER0 && in NineDevice9_GetTexture()2588 (Stage >= D3DVERTEXTEXTURESAMPLER0 && in NineDevice9_SetTexture()2666 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && in NineDevice9_GetSamplerState()2689 (Sampler >= D3DVERTEXTEXTURESAMPLER0 && in NineDevice9_SetSamplerState()
1230 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) macro
1002 int d3dSamplerOffset = (type == gl::ShaderType::Fragment) ? 0 : D3DVERTEXTEXTURESAMPLER0; in setSamplerState()1046 int d3dSamplerOffset = (type == gl::ShaderType::Fragment) ? 0 : D3DVERTEXTEXTURESAMPLER0; in setTexture()