Home
last modified time | relevance | path

Searched refs:DECL_TYPE (Results 1 – 4 of 4) sorted by relevance

/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h31 DECL_TYPE(error, GL_INVALID_ENUM, GLSL_TYPE_ERROR, 0, 0)
32 DECL_TYPE(void, GL_INVALID_ENUM, GLSL_TYPE_VOID, 0, 0)
35 DECL_TYPE(stype, etype ##__VA_ARGS__, btype, 1, 1) \
36 DECL_TYPE(vtype ## 2, etype ##_VEC2 ##__VA_ARGS__, btype, 2, 1) \
37 DECL_TYPE(vtype ## 3, etype ##_VEC3 ##__VA_ARGS__, btype, 3, 1) \
38 DECL_TYPE(vtype ## 4, etype ##_VEC4 ##__VA_ARGS__, btype, 4, 1) \
39 DECL_TYPE(vtype ## 8, 0, btype, 8, 1) \
40 DECL_TYPE(vtype ## 16, 0, btype, 16, 1)
55 DECL_TYPE(mat2, GL_FLOAT_MAT2, GLSL_TYPE_FLOAT, 2, 2)
56 DECL_TYPE(mat3, GL_FLOAT_MAT3, GLSL_TYPE_FLOAT, 3, 3)
[all …]
Dglsl_types.h376 #undef DECL_TYPE
377 #define DECL_TYPE(NAME, ...) \ macro
1335 #undef DECL_TYPE
1336 #define DECL_TYPE(NAME, ...) static const glsl_type _##NAME##_type; macro
1356 #undef DECL_TYPE
Dglsl_types.cpp2831 #define DECL_TYPE(NAME, ...) \ macro
/external/mesa3d/src/compiler/glsl/
Dbuiltin_types.cpp47 #define DECL_TYPE(NAME, ...) macro