Searched refs:DEPTH_VALUES (Results 1 – 2 of 2) sorted by relevance
/external/mesa3d/src/mesa/main/ |
D | pack.c | 741 #define DEPTH_VALUES(GLTYPE, GLTYPE2FLOAT) \ macro 838 DEPTH_VALUES(GLbyte, BYTE_TO_FLOATZ); in _mesa_unpack_depth_span() 842 DEPTH_VALUES(GLubyte, UBYTE_TO_FLOAT); in _mesa_unpack_depth_span() 845 DEPTH_VALUES(GLshort, SHORT_TO_FLOATZ); in _mesa_unpack_depth_span() 849 DEPTH_VALUES(GLushort, USHORT_TO_FLOAT); in _mesa_unpack_depth_span() 852 DEPTH_VALUES(GLint, INT_TO_FLOAT); in _mesa_unpack_depth_span() 856 DEPTH_VALUES(GLuint, UINT_TO_FLOAT); in _mesa_unpack_depth_span() 904 DEPTH_VALUES(GLfloat, 1*); in _mesa_unpack_depth_span()
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/external/deqp/external/vulkancts/modules/vulkan/renderpass/ |
D | vktRenderPassTests.cpp | 110 static const deUint8 DEPTH_VALUES[] = { 0u, 255u, 1u }; variable 806 …DepthValuesArray shuffledDepthValues (&DEPTH_VALUES[0], &DEPTH_VALUES[DE_LENGTH_OF_ARRAY(DEPTH_VAL… in TestConfig()
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