Searched refs:DepthClampNear (Results 1 – 12 of 12) sorted by relevance
126 if (ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar) { in tnl_clip_prepare()194 !(ctx->Transform.DepthClampNear && in run_vertex_stage()204 !(ctx->Transform.DepthClampNear && in run_vertex_stage()
146 !(ctx->Transform.DepthClampNear && in do_ndc_cliptest()156 !(ctx->Transform.DepthClampNear && in do_ndc_cliptest()
150 (st->ctx->Transform.DepthClampNear || in st_update_fp()221 (st->ctx->Transform.DepthClampNear || in st_update_vp()286 (st->ctx->Transform.DepthClampNear || in st_update_common_program()
272 !ctx->Transform.DepthClampNear; in st_update_rasterizer()
796 !ctx->Transform.DepthClampNear; in draw_textured_quad()1292 if (ctx->Transform.DepthClampNear) in get_effective_raster_z()
77 GLboolean DepthClampNear; member342 attr->DepthClampNear = ctx->Transform.DepthClampNear; in _mesa_PushAttrib()636 TEST_AND_UPDATE(ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar, in pop_enable_group()637 enable->DepthClampNear && enable->DepthClampFar, in pop_enable_group()640 TEST_AND_UPDATE(ctx->Transform.DepthClampNear, enable->DepthClampNear, in pop_enable_group()1452 if (xform->DepthClampNear != ctx->Transform.DepthClampNear && in _mesa_PopAttrib()1455 ctx->Transform.DepthClampNear && in _mesa_PopAttrib()1459 if (xform->DepthClampNear != ctx->Transform.DepthClampNear) in _mesa_PopAttrib()1461 ctx->Transform.DepthClampNear); in _mesa_PopAttrib()
1123 if (ctx->Transform.DepthClampNear == state && in _mesa_set_enable()1129 ctx->Transform.DepthClampNear = state; in _mesa_set_enable()1136 if (ctx->Transform.DepthClampNear == state) in _mesa_set_enable()1141 ctx->Transform.DepthClampNear = state; in _mesa_set_enable()1864 return ctx->Transform.DepthClampNear || in _mesa_IsEnabled()1870 return ctx->Transform.DepthClampNear; in _mesa_IsEnabled()
411 if (!ctx->Transform.DepthClampNear) { in _mesa_RasterPos()448 if (ctx->Transform.DepthClampNear && in _mesa_RasterPos()455 if (ctx->Transform.DepthClampNear) { in _mesa_RasterPos()
1303 GLboolean DepthClampNear; /**< GL_AMD_depth_clamp_separate */ member
740 v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar; in find_custom_value()
1332 clip.ViewportZClipTestEnable = !(ctx->Transform.DepthClampNear && in genX()1427 clip.ViewportZClipTestEnable = !(ctx->Transform.DepthClampNear && in genX()2270 if (ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar) {2273 } else if (ctx->Transform.DepthClampNear) {4615 if (!(ctx->Transform.DepthClampNear &&4621 if (!ctx->Transform.DepthClampNear)
1222 if (ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar) in _swrast_write_rgba_span()