Searched refs:EGL_D3D11_TEXTURE_PLANE_ANGLE (Results 1 – 5 of 5) sorted by relevance
86 If EGL_D3D11_TEXTURE_PLANE_ANGLE is specified, it is used to access the156 EGL_D3D11_TEXTURE_PLANE_ANGLE must be specified for YUV
30 #define EGL_D3D11_TEXTURE_PLANE_ANGLE 0x3492 macro
1609 const EGLint yAttribs[] = {EGL_D3D11_TEXTURE_PLANE_ANGLE, 0, EGL_NONE}; in RunYUVTest()1666 const EGLint uvAttribs[] = {EGL_D3D11_TEXTURE_PLANE_ANGLE, 1, EGL_NONE}; in RunYUVTest()
1492 if (!attribs.contains(EGL_D3D11_TEXTURE_PLANE_ANGLE)) in getD3DTextureInfo()1498 EGLint plane = attribs.getAsInt(EGL_D3D11_TEXTURE_PLANE_ANGLE); in getD3DTextureInfo()
3039 case EGL_D3D11_TEXTURE_PLANE_ANGLE: in ValidateCreateImage()