Searched refs:EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE (Results 1 – 5 of 5) sorted by relevance
62 EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x348080 EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE. If EGL_PLATFORM_ANGLE_TYPE_ANGLE83 EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE is not a valid EGL handle,
88 #define EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE 0x3480 macro
62 reinterpret_cast<void *>(mDisplayAttributes.get(EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE, 0)); in initialize()
222 reinterpret_cast<void *>(mDisplayAttributes.get(EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE, 0)); in initialize()
691 case EGL_PLATFORM_ANGLE_EGL_HANDLE_ANGLE: in ValidateGetPlatformDisplayCommon()