Searched refs:EGL_STREAM_STATE_EMPTY_KHR (Results 1 – 9 of 9) sorted by relevance
184 mState = EGL_STREAM_STATE_EMPTY_KHR; in createProducerD3D11Texture()
4290 if (stream->getState() != EGL_STREAM_STATE_EMPTY_KHR && in ValidateStreamPostD3DTextureANGLE()
138 EGL_STREAM_STATE_EMPTY_KHR, EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR,
367 ASSERT_EQ(EGL_STREAM_STATE_EMPTY_KHR, state); in TEST_P()
341 #define EGL_STREAM_STATE_EMPTY_KHR 0x3217 macro
322 #define EGL_STREAM_STATE_EMPTY_KHR 0x3217 macro
1603 #define EGL_STREAM_STATE_EMPTY_KHR 0x3217 macro
554 #define EGL_STREAM_STATE_EMPTY_KHR 0x3217 macro