Searched refs:EGL_X11_VISUAL_ID_ANGLE (Results 1 – 4 of 4) sorted by relevance
70 EGL_X11_VISUAL_ID_ANGLE 0x33A3
38 attribs.push_back(EGL_X11_VISUAL_ID_ANGLE); in getDisplayAttributes()
135 #define EGL_X11_VISUAL_ID_ANGLE 0x33A3 macro
167 if (attribMap.contains(EGL_X11_VISUAL_ID_ANGLE)) in initialize()169 mRequestedVisual = static_cast<EGLint>(attribMap.get(EGL_X11_VISUAL_ID_ANGLE, -1)); in initialize()