Searched refs:ExistsPath (Results 1 – 2 of 2) sorted by relevance
166 !ExistsPath(blockId, dep, block.mergeBlock)) // or a loop and not a loop back edge in ForeachBlockDependency()173 bool SpirvShader::Function::ExistsPath(Block::ID from, Block::ID to, Block::ID notPassingThrough) c… in ExistsPath() function in sw::SpirvShader::Function422 if(function.ExistsPath(blockId, in, mergeBlockId)) in EmitLoop()
408 bool ExistsPath(Block::ID from, Block::ID to, Block::ID notPassingThrough) const;