Searched refs:FindLanguage (Results 1 – 10 of 10) sorted by relevance
/external/libtextclassifier/native/lang_id/ |
D | lang-id.h | 110 std::string FindLanguage(const char *data, size_t num_bytes) const; 113 std::string FindLanguage(const std::string &text) const { in FindLanguage() function 114 return FindLanguage(text.data(), text.size()); in FindLanguage()
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D | lang-id.cc | 99 std::string FindLanguage(StringPiece text) const { in FindLanguage() function in libtextclassifier3::mobile::lang_id::LangIdImpl 306 std::string LangId::FindLanguage(const char *data, size_t num_bytes) const { in FindLanguage() function in libtextclassifier3::mobile::lang_id::LangId 308 return pimpl_->FindLanguage(text); in FindLanguage()
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/external/vulkan-validation-layers/tests/ |
D | vktestframework.h | 89 EShLanguage FindLanguage(const std::string &name); 90 EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type);
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D | vktestframework.cpp | 681 EShLanguage VkTestFramework::FindLanguage(const std::string &name) { in FindLanguage() function in VkTestFramework 707 EShLanguage VkTestFramework::FindLanguage(const VkShaderStageFlagBits shader_type) { in FindLanguage() function in VkTestFramework 778 EShLanguage stage = FindLanguage(shader_type); in GLSLtoSPV()
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/external/deqp-deps/glslang/StandAlone/ |
D | StandAlone.cpp | 130 EShLanguage FindLanguage(const std::string& name, bool parseSuffix=true); 332 lang = FindLanguage(argv[arg++], false); in ProcessBindingBase() 373 const EShLanguage lang = FindLanguage(argv[1], false); in ProcessResourceSetBindingBase() 926 ShHandle compiler = ShConstructCompiler(FindLanguage("stdin"), Options); in CompileShaders() 939 ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options); in CompileShaders() 1233 ShaderCompUnit compUnit(FindLanguage("stdin")); in CompileAndLinkShaderFiles() 1248 ShaderCompUnit compUnit(FindLanguage(workItem->name)); in CompileAndLinkShaderFiles() 1420 EShLanguage FindLanguage(const std::string& name, bool parseStageName) in FindLanguage() function
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/external/angle/third_party/vulkan-deps/glslang/src/StandAlone/ |
D | StandAlone.cpp | 133 EShLanguage FindLanguage(const std::string& name, bool parseSuffix=true); 347 lang = FindLanguage(argv[arg++], false); in ProcessBindingBase() 388 const EShLanguage lang = FindLanguage(argv[1], false); in ProcessResourceSetBindingBase() 1071 ShHandle compiler = ShConstructCompiler(FindLanguage("stdin"), Options); in CompileShaders() 1084 ShHandle compiler = ShConstructCompiler(FindLanguage(workItem->name), Options); in CompileShaders() 1435 ShaderCompUnit compUnit(FindLanguage("stdin")); in CompileAndLinkShaderFiles() 1450 ShaderCompUnit compUnit(FindLanguage(workItem->name)); in CompileAndLinkShaderFiles() 1622 EShLanguage FindLanguage(const std::string& name, bool parseStageName) in FindLanguage() function
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/external/angle/third_party/vulkan-deps/glslang/src/Test/ |
D | validate-shaders.sh | 100 function FindLanguage() function
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/external/deqp-deps/glslang/Test/ |
D | validate-shaders.sh | 100 function FindLanguage() function
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/external/angle/src/tests/test_utils/third_party/ |
D | vulkan_command_buffer_utils.h | 461 inline EShLanguage FindLanguage(const VkShaderStageFlagBits shader_type) in FindLanguage() function
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D | vulkan_command_buffer_utils.cpp | 1448 EShLanguage stage = FindLanguage(shader_type); in GLSLtoSPV()
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