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Searched refs:Framebuffer11 (Results 1 – 9 of 9) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DFramebuffer11.cpp59 Framebuffer11::Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer) in Framebuffer11() function in rx::Framebuffer11
65 Framebuffer11::~Framebuffer11() {} in ~Framebuffer11()
67 angle::Result Framebuffer11::markAttachmentsDirty(const gl::Context *context) const in markAttachmentsDirty()
86 angle::Result Framebuffer11::clearImpl(const gl::Context *context, in clearImpl()
115 angle::Result Framebuffer11::invalidate(const gl::Context *context, in invalidate()
122 angle::Result Framebuffer11::discard(const gl::Context *context, in discard()
129 angle::Result Framebuffer11::invalidateBase(const gl::Context *context, in invalidateBase()
221 angle::Result Framebuffer11::invalidateSub(const gl::Context *context, in invalidateSub()
230 angle::Result Framebuffer11::invalidateAttachment(const gl::Context *context, in invalidateAttachment()
249 angle::Result Framebuffer11::readPixelsImpl(const gl::Context *context, in readPixelsImpl()
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DFramebuffer11.h21 class Framebuffer11 : public FramebufferD3D
24 Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer);
25 ~Framebuffer11() override;
DRenderStateCache.h59 class Framebuffer11;
71 Framebuffer11 *framebuffer11,
DStateManager11.h26 class Framebuffer11; variable
648 Framebuffer11 *mFramebuffer11;
DRenderStateCache.cpp47 Framebuffer11 *framebuffer11, in GetBlendStateKey()
DContext11.cpp157 return new Framebuffer11(data, mRenderer); in createFramebuffer()
DStateManager11.cpp1128 mFramebuffer11 = GetImplAs<Framebuffer11>(state.getDrawFramebuffer()); in syncState()
DRenderer11.cpp4011 return new Framebuffer11(state, this); in createDefaultFramebuffer()
/external/angle/src/libANGLE/renderer/d3d/
DBUILD.gn148 "d3d11/Framebuffer11.cpp",
149 "d3d11/Framebuffer11.h",