Searched refs:GLGetActiveUniformBlockName (Results 1 – 6 of 6) sorted by relevance
620 GLGetActiveUniformBlockName, enumerator
1225 case EntryPoint::GLGetActiveUniformBlockName: in GetEntryPointName()
999 context, GLGetActiveUniformBlockName, in GL_GetActiveUniformBlockName()
874 return CallCapture(angle::EntryPoint::GLGetActiveUniformBlockName, std::move(paramBuffer)); in CaptureGetActiveUniformBlockName()
1015 case angle::EntryPoint::GLGetActiveUniformBlockName: in ReplayCall()
2323 context, GLGetActiveUniformBlockName, in GL_GetActiveUniformBlockName()