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Searched refs:GLSL_VERSION_330 (Results 1 – 23 of 23) sorted by relevance

/external/deqp/external/openglcts/modules/gl/
Dgl3cTestPackages.cpp148 addChild(new deqp::GLSLVectorConstructorTests(m_context, glu::GLSL_VERSION_330)); in init()
270 addChild(new deqp::FragDepthTests(m_context, glu::GLSL_VERSION_330)); in init()
271 addChild(new deqp::ShaderIndexingTests(m_context, glu::GLSL_VERSION_330)); in init()
272 addChild(new deqp::ShaderLoopTests(m_context, glu::GLSL_VERSION_330)); in init()
275 addChild(new deqp::ShaderStructTests(m_context, glu::GLSL_VERSION_330)); in init()
276 addChild(new deqp::ShaderSwitchTests(m_context, glu::GLSL_VERSION_330)); in init()
277 addChild(new deqp::UniformBlockTests(m_context, glu::GLSL_VERSION_330)); in init()
278 addChild(new deqp::ShaderIntegerMixTests(m_context, glu::GLSL_VERSION_330)); in init()
279 addChild(new deqp::ShaderNegativeTests(m_context, glu::GLSL_VERSION_330)); in init()
308 addChild(new glcts::PixelStorageModesTests(getContext(), glu::GLSL_VERSION_330)); in init()
/external/angle/src/compiler/translator/
DExtensionGLSL.cpp66 if (mTargetVersion < GLSL_VERSION_330) in checkOperator()
81 if (mTargetVersion < GLSL_VERSION_330) in checkOperator()
DVersionGLSL.h22 static const int GLSL_VERSION_330 = 330; variable
DBuiltInFunctionEmulatorGLSL.cpp141 if (targetGLSLVersion >= GLSL_VERSION_330 && targetGLSLVersion < GLSL_VERSION_420) in InitBuiltInFunctionEmulatorForGLSLMissingFunctions()
DVersionGLSL.cpp31 return GLSL_VERSION_330; in ShaderOutputTypeToGLSLVersion()
/external/deqp/modules/glshared/
DglsFragmentOpUtil.cpp116 else if (glslVersion == glu::GLSL_VERSION_330) in getVertSrc()
129 else if (glslVersion == glu::GLSL_VERSION_330) in getFragSrc()
142 , m_blendFuncExt (!glu::glslVersionIsES(glslVersion) && (glslVersion >= glu::GLSL_VERSION_330)) in QuadRenderer()
146 glslVersion == glu::GLSL_VERSION_330); in QuadRenderer()
DglsTextureTestUtil.cpp145 …RSION_310_ES || m_glslVersion == glu::GLSL_VERSION_320_ES || m_glslVersion > glu::GLSL_VERSION_330) in getProgram()
183 …RSION_310_ES || m_glslVersion == glu::GLSL_VERSION_320_ES || m_glslVersion > glu::GLSL_VERSION_330) in getProgram()
DglsMemoryStressCase.cpp190 else if (glu::isGLSLVersionSupported(ctxType, glu::GLSL_VERSION_330)) in TextureRenderer()
352 else if (glu::isGLSLVersionSupported(ctxType, glu::GLSL_VERSION_330)) in BufferRenderer()
DglsBufferTestUtil.cpp425 …ion glslVersion = glu::isContextTypeES(ctxType) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330; in VertexArrayVerifier()
663 …ion glslVersion = glu::isContextTypeES(ctxType) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330; in IndexArrayVerifier()
DglsTextureBufferCase.cpp375 parameters["HIGHP"] = (glslVersion == glu::GLSL_VERSION_330 ? "" : "highp"); in specializeShader()
376 …parameters["TEXTURE_BUFFER_EXT"] = (glslVersion == glu::GLSL_VERSION_330 ? "" : "#extension GL_EXT… in specializeShader()
DglsSamplerObjectTest.cpp224 else if (glu::isGLSLVersionSupported(m_renderCtx.getType(), glu::GLSL_VERSION_330)) in init()
744 else if (glu::isGLSLVersionSupported(m_renderCtx.getType(), glu::GLSL_VERSION_330)) in init()
DglsVertexArrayTests.cpp899 else if (glu::isGLSLVersionSupported(ctx.getType(), glu::GLSL_VERSION_330)) in genVertexSource()
1042 else if (glu::isGLSLVersionSupported(ctx.getType(), glu::GLSL_VERSION_330)) in genFragmentSource()
DglsUniformBlockCase.cpp59 return version >= (glslVersionIsES(version) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330); in isSupportedGLSLVersion()
DglsDrawTest.cpp1420 else if (glu::isGLSLVersionSupported(type, glu::GLSL_VERSION_330)) in generateShaderParams()
/external/deqp/external/openglcts/modules/common/
DglcShaderIntegerMixTests.cpp114 …:GLSLVersion v = glslVersionIsES(m_glslVersion) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330; in test()
202 v = glslVersionIsES(m_glslVersion) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330; in test()
210 v = glslVersionIsES(m_glslVersion) ? glu::GLSL_VERSION_300_ES : glu::GLSL_VERSION_330; in test()
DglcShaderIndexingTests.cpp249 glslVersion >= glu::GLSL_VERSION_330); in createVaryingArrayCase()
370 glslVersion >= glu::GLSL_VERSION_330); in createUniformArrayCase()
482 glslVersion >= glu::GLSL_VERSION_330); in createTmpArrayCase()
923 glslVersion >= glu::GLSL_VERSION_330); in createMatrixSubscriptCase()
DglcShaderSwitchTests.cpp191 glslVersion == glu::GLSL_VERSION_330); in ShaderSwitchTests()
DglcFragDepthTests.cpp103 version >= glu::GLSL_VERSION_330); in specializeVersion()
DglcUniformBlockCase.cpp1027 de::inRange<int>(glslVersion, glu::GLSL_VERSION_330, glu::GLSL_VERSION_430)); in generateVertexShader()
1067 de::inRange<int>(glslVersion, glu::GLSL_VERSION_330, glu::GLSL_VERSION_430)); in generateFragmentShader()
1334 DE_ASSERT(glslVersion == glu::GLSL_VERSION_300_ES || glslVersion == glu::GLSL_VERSION_330); in UniformBlockCase()
DglcShaderLibrary.cpp1010 version = glu::GLSL_VERSION_330; in parseShaderCase()
/external/deqp/framework/opengl/
DgluShaderUtil.hpp48 GLSL_VERSION_330, //!< GLSL 3.0 enumerator
DgluShaderUtil.cpp83 …L_VERSION_300_ES, GLSL_VERSION_320_ES) || de::inRange<int>(version, GLSL_VERSION_330, GLSL_VERSION… in glslVersionUsesInOutQualifiers()
DgluShaderLibrary.cpp1263 else if (versionNum == 330) version = glu::GLSL_VERSION_330; in parseGLSLVersion()