/external/angle/src/common/ |
D | utilities.cpp | 125 case GL_FLOAT_MAT4x3: in VariableComponentType() 373 case GL_FLOAT_MAT4x3: in VariableRowCount() 470 case GL_FLOAT_MAT4x3: in VariableColumnCount() 641 return GL_FLOAT_MAT4x3; in TransposeMatrixType() 642 case GL_FLOAT_MAT4x3: in TransposeMatrixType() 804 case GL_FLOAT_MAT4x3: in VariableSortOrder()
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D | uniform_type_info_autogen.cpp | 44 {GL_FLOAT_MAT3x4, GL_FLOAT, GL_NONE, GL_FLOAT_MAT4x3, GL_NONE, SamplerFormat::InvalidEnum, 4, 50 {GL_FLOAT_MAT4x3, GL_FLOAT, GL_NONE, GL_FLOAT_MAT3x4, GL_NONE, SamplerFormat::InvalidEnum, 3, 239 case GL_FLOAT_MAT4x3: in GetTypeInfoIndex()
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/external/angle/src/tests/compiler_tests/ |
D | VariablePacker_test.cpp | 46 GL_FLOAT_MAT4x3, // 28 63 GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3};
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/external/angle/src/compiler/translator/ |
D | VariablePacker.cpp | 348 case GL_FLOAT_MAT4x3: in GetTypePackingComponentsPerRow() 380 case GL_FLOAT_MAT4x3: in GetTypePackingRows()
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D | util.cpp | 56 GL_FLOAT_MAT4x3, 525 case GL_FLOAT_MAT4x3: in IsMatrixGLType() 655 case GL_FLOAT_MAT4x3: in GetShaderVariableBasicType()
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 77 #define GL_FLOAT_MAT4x3 0x8B6A macro
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D | reflection.cpp | 938 case 3: return GL_FLOAT_MAT4x3; in mapToGlType()
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/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/ |
D | gl_types.h | 77 #define GL_FLOAT_MAT4x3 0x8B6A macro
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D | reflection.cpp | 938 case 3: return GL_FLOAT_MAT4x3; in mapToGlType()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 84 case GL_FLOAT_MAT4x3: in UniformComponentCount() 116 case GL_FLOAT_MAT4x3: in UniformComponentType() 238 case GL_FLOAT_MAT4x3: in VariableRowCount() 284 case GL_FLOAT_MAT4x3: in VariableColumnCount()
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D | Program.cpp | 582 case GL_FLOAT_MAT4x3: in setUniformMatrixfv() 684 return setUniformMatrixfv(location, count, transpose, value, GL_FLOAT_MAT4x3); in setUniformMatrix4x3fv() 1126 case GL_FLOAT_MAT4x3: applyUniformMatrix4x3fv(device, location, size, f); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 72 AttribType("mat4x3", 4, GL_FLOAT_MAT4x3), in createAttributeLocationTests()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 64 DECL_TYPE(mat4x3, GL_FLOAT_MAT4x3, GLSL_TYPE_FLOAT, 3, 4)
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 573 case GL_FLOAT_MAT4x3: in PrintVariable()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1198 case GL_FLOAT_MAT4x3: return TYPE_FLOAT_MAT4X3; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 977 case GL_FLOAT_MAT4x3: return "GL_FLOAT_MAT4x3";
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 469 #define GL_FLOAT_MAT4x3 0x8B6A macro
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/external/angle/src/libANGLE/renderer/d3d/ |
D | DynamicHLSL.cpp | 78 case GL_FLOAT_MAT4x3: in HLSLMatrixTypeString()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 451 case GL_FLOAT_MAT4x3: in fill() 1473 case GL_FLOAT_MAT4x3: in setUniform() 2222 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_MAT4x3, Loc::C(3))); in Run()
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/external/angle/src/libANGLE/renderer/metal/ |
D | VertexArrayMtl.mm | 332 case GL_FLOAT_MAT4x3:
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/external/angle/src/libANGLE/ |
D | validationES31.cpp | 888 return ValidateProgramUniformMatrixBase(context, GL_FLOAT_MAT4x3, program, location, count, in ValidateProgramUniformMatrix4x3fvBase()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 749 #define GL_FLOAT_MAT4x3 0x8B6A macro
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/external/angle/include/GLES3/ |
D | gl3.h | 730 #define GL_FLOAT_MAT4x3 0x8B6A macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 749 #define GL_FLOAT_MAT4x3 0x8B6A macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 958 #define GL_FLOAT_MAT4x3 0x8B6A macro
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