/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 325 case GL_FLOAT_VEC4: return true; in compareVarying() 333 case GL_FLOAT_VEC4: in compareVarying() 338 case GL_FLOAT_VEC4: return true; in compareVarying() 351 case GL_FLOAT_VEC4: return false; in compareVarying() 364 case GL_FLOAT_VEC4: return false; in compareVarying() 377 case GL_FLOAT_VEC4: return false; in compareVarying()
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D | utilities.cpp | 70 case GL_FLOAT_VEC4: in UniformComponentCount() 107 case GL_FLOAT_VEC4: in UniformComponentType() 211 case GL_FLOAT_VEC4: in VariableRowCount() 279 case GL_FLOAT_VEC4: in VariableColumnCount()
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D | Program.cpp | 499 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; in setUniformfv() 1118 case GL_FLOAT_VEC4: applyUniform4fv(device, location, size, f); break; in applyUniforms()
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/external/deqp/modules/glshared/ |
D | glsAttributeLocationTests.cpp | 885 …attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_1", Attribute::LOC_UNDEF, … in iterate() 945 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() 1022 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); in iterate() 1043 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); in iterate() 1064 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); in iterate() 1141 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() 1242 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() 1282 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate() 1315 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); in iterate() 1358 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); in iterate() [all …]
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/external/angle/src/tests/compiler_tests/ |
D | VariablePacker_test.cpp | 20 GL_FLOAT_VEC4, // 2 123 vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC4)); in TEST() 237 parentStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_VEC4)); in TEST()
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D | CollectVariables_test.cpp | 262 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable.type); in TEST_F() 288 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable.type); in TEST_F() 313 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, attribute.type); in TEST_F() 606 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type); in TEST_F() 633 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type); in TEST_F() 730 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type); in TEST_F() 738 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type); in TEST_F() 769 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type); in TEST_F() 778 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type); in TEST_F() 1063 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, glPositionField.type); in TEST_F() [all …]
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/external/angle/src/common/ |
D | utilities.cpp | 116 case GL_FLOAT_VEC4: in VariableComponentType() 246 case GL_FLOAT_VEC4: in GetGLSLTypeString() 282 case GL_FLOAT_VEC4: in VariableBoolVectorType() 312 case GL_FLOAT_VEC4: in VariableRowCount() 465 case GL_FLOAT_VEC4: in VariableColumnCount() 812 case GL_FLOAT_VEC4: in VariableSortOrder()
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D | uniform_type_info_autogen.cpp | 56 {GL_FLOAT_VEC4, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC4, SamplerFormat::InvalidEnum, 1, 4, 4, 245 case GL_FLOAT_VEC4: in GetTypeInfoIndex()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cProgramInterfaceQueryTests.cpp | 519 GLint expected[] = { 9, GL_FLOAT_VEC4, 1, 0, 0, 0, 0, 0, 1, 0, 0 }; in Run() 534 GLint expected2[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; in Run() 808 GLint expected[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 }; in Run() 1227 GLint expected[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 }; in Run() 1314 …6, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "repos… in Run() 1319 …8, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "recol… in Run() 1483 2, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "a") in Run() 1517 … 4, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "j.b") in Run() 3526 …11, GL_FLOAT_VEC4, 5, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "a[2]… in Run() 3599 …GLint expected5[] = { 11, GL_FLOAT_VEC4, 3, static_cast<GLint>(indicesSSB["Block"]), 0, 0, 1, 0, 0… in Run() [all …]
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 47 AttribType("vec4", 1, GL_FLOAT_VEC4), in createAttributeLocationTests() 81 AttribType("vec4", 1, GL_FLOAT_VEC4), in createAttributeLocationTests()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cExplicitUniformLocationTest.cpp | 421 case GL_FLOAT_VEC4: in fill() 742 : index(_index), embeddedRetVal(GL_FLOAT_VEC4, generator) in SubroutineFunction() 1458 case GL_FLOAT_VEC4: in setUniform() 2139 …uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2), DefOccurence::FSH_OR_C… in Run() 2152 Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(0x0a, Loc::Hex), DefOccurence::FSH_OR_CSH)); in Run() 2154 Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(010, Loc::Oct), DefOccurence::FSH_OR_CSH)); in Run() 2165 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2))); in Run() 2178 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2))); in Run() 2179 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(3))); in Run() 2180 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(5))); in Run() [all …]
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 29 #define GL_FLOAT_VEC4 0x8B52 macro
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/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/ |
D | gl_types.h | 29 #define GL_FLOAT_VEC4 0x8B52 macro
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/external/deqp/modules/gles2/functional/ |
D | es2fAttribLocationTests.cpp | 54 AttribType("vec4", 1, GL_FLOAT_VEC4), in createAttributeLocationTests()
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/external/angle/src/compiler/translator/ |
D | util.cpp | 54 GL_FLOAT_VEC4, 637 case GL_FLOAT_VEC4: in GetShaderVariableBasicType()
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D | VariablePacker.cpp | 349 case GL_FLOAT_VEC4: in GetTypePackingComponentsPerRow()
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D | Compiler.cpp | 1518 sh::ShaderVariable var(GL_FLOAT_VEC4); in initializeGLPosition()
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/external/angle/src/libANGLE/renderer/d3d/ |
D | DynamicHLSL.cpp | 298 const PixelShaderOutputVariable defaultOutput(GL_FLOAT_VEC4, "unused", "float4(0, 0, 0, 1)", 0, in generatePixelShaderForOutputSignature() 1235 outputKeyVariable.type = GL_FLOAT_VEC4; in getPixelShaderOutputKey() 1250 outputKeyVariable.type = GL_FLOAT_VEC4; in getPixelShaderOutputKey()
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/external/angle/src/tests/gl_tests/ |
D | ProgramInterfaceTest.cpp | 290 EXPECT_EQ(GL_FLOAT_VEC4, params[0]); // type in TEST_P() 306 EXPECT_EQ(GL_FLOAT_VEC4, params[0]); // type in TEST_P() 476 EXPECT_EQ(GL_FLOAT_VEC4, params[0]); // type in TEST_P()
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D | ProgramBinaryTest.cpp | 1121 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, varyingType); in TEST_P()
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/external/mesa3d/src/compiler/glsl/ |
D | opt_dead_builtin_varyings.cpp | 115 var->type->gl_type != GL_FLOAT_VEC4) in visit_enter()
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 510 case GL_FLOAT_VEC4: in PrintVariable()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1187 case GL_FLOAT_VEC4: return TYPE_FLOAT_VEC4; in getDataTypeFromGLType()
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 415 #define GL_FLOAT_VEC4 0x8B52 macro
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 532 setUniformImpl(location, count, v, GL_FLOAT_VEC4); in setUniform4fv()
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