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Searched refs:GL_FLOAT_VEC4 (Results 1 – 25 of 57) sorted by relevance

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/external/swiftshader/src/OpenGL/libGLESv2/
DShader.cpp325 case GL_FLOAT_VEC4: return true; in compareVarying()
333 case GL_FLOAT_VEC4: in compareVarying()
338 case GL_FLOAT_VEC4: return true; in compareVarying()
351 case GL_FLOAT_VEC4: return false; in compareVarying()
364 case GL_FLOAT_VEC4: return false; in compareVarying()
377 case GL_FLOAT_VEC4: return false; in compareVarying()
Dutilities.cpp70 case GL_FLOAT_VEC4: in UniformComponentCount()
107 case GL_FLOAT_VEC4: in UniformComponentType()
211 case GL_FLOAT_VEC4: in VariableRowCount()
279 case GL_FLOAT_VEC4: in VariableColumnCount()
DProgram.cpp499 static GLenum floatType[] = { GL_FLOAT, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4 }; in setUniformfv()
1118 case GL_FLOAT_VEC4: applyUniform4fv(device, location, size, f); break; in applyUniforms()
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp885 …attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_1", Attribute::LOC_UNDEF, … in iterate()
945 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate()
1022 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); in iterate()
1043 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); in iterate()
1064 attributes.push_back(Attribute(AttribType("vec4", 1, GL_FLOAT_VEC4), "a_0")); in iterate()
1141 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate()
1242 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate()
1282 const AttribType vec4("vec4", 1, GL_FLOAT_VEC4); in iterate()
1315 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); in iterate()
1358 const AttribType vec4 ("vec4", 1, GL_FLOAT_VEC4); in iterate()
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/external/angle/src/tests/compiler_tests/
DVariablePacker_test.cpp20 GL_FLOAT_VEC4, // 2
123 vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC4)); in TEST()
237 parentStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_VEC4)); in TEST()
DCollectVariables_test.cpp262 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable.type); in TEST_F()
288 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable.type); in TEST_F()
313 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, attribute.type); in TEST_F()
606 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type); in TEST_F()
633 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type); in TEST_F()
730 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type); in TEST_F()
738 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type); in TEST_F()
769 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type); in TEST_F()
778 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type); in TEST_F()
1063 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, glPositionField.type); in TEST_F()
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/external/angle/src/common/
Dutilities.cpp116 case GL_FLOAT_VEC4: in VariableComponentType()
246 case GL_FLOAT_VEC4: in GetGLSLTypeString()
282 case GL_FLOAT_VEC4: in VariableBoolVectorType()
312 case GL_FLOAT_VEC4: in VariableRowCount()
465 case GL_FLOAT_VEC4: in VariableColumnCount()
812 case GL_FLOAT_VEC4: in VariableSortOrder()
Duniform_type_info_autogen.cpp56 {GL_FLOAT_VEC4, GL_FLOAT, GL_NONE, GL_NONE, GL_BOOL_VEC4, SamplerFormat::InvalidEnum, 1, 4, 4,
245 case GL_FLOAT_VEC4: in GetTypeInfoIndex()
/external/deqp/external/openglcts/modules/gl/
Dgl4cProgramInterfaceQueryTests.cpp519 GLint expected[] = { 9, GL_FLOAT_VEC4, 1, 0, 0, 0, 0, 0, 1, 0, 0 }; in Run()
534 GLint expected2[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0 }; in Run()
808 GLint expected[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 }; in Run()
1227 GLint expected[] = { 6, GL_FLOAT_VEC4, 1, 0, 1, 0, 0, 0, 0, 0, 0, 1 }; in Run()
1314 …6, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "repos… in Run()
1319 …8, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "recol… in Run()
1483 2, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "a") in Run()
1517 … 4, GL_FLOAT_VEC4, 1, -1, -1, -1, -1, 0, -1, 0, 1, 0, 0, 0, 0, glGetUniformLocation(program, "j.b") in Run()
3526 …11, GL_FLOAT_VEC4, 5, -1, -1, -1, -1, 0, -1, 0, 0, 0, 0, 0, 1, glGetUniformLocation(program, "a[2]… in Run()
3599 …GLint expected5[] = { 11, GL_FLOAT_VEC4, 3, static_cast<GLint>(indicesSSB["Block"]), 0, 0, 1, 0, 0… in Run()
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/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp47 AttribType("vec4", 1, GL_FLOAT_VEC4), in createAttributeLocationTests()
81 AttribType("vec4", 1, GL_FLOAT_VEC4), in createAttributeLocationTests()
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp421 case GL_FLOAT_VEC4: in fill()
742 : index(_index), embeddedRetVal(GL_FLOAT_VEC4, generator) in SubroutineFunction()
1458 case GL_FLOAT_VEC4: in setUniform()
2139 …uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2), DefOccurence::FSH_OR_C… in Run()
2152 Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(0x0a, Loc::Hex), DefOccurence::FSH_OR_CSH)); in Run()
2154 Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(010, Loc::Oct), DefOccurence::FSH_OR_CSH)); in Run()
2165 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2))); in Run()
2178 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(2))); in Run()
2179 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(3))); in Run()
2180 uniforms.push_back(Uniform(uniformValueGenerator, GL_FLOAT_VEC4, Loc::C(5))); in Run()
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/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h29 #define GL_FLOAT_VEC4 0x8B52 macro
/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/
Dgl_types.h29 #define GL_FLOAT_VEC4 0x8B52 macro
/external/deqp/modules/gles2/functional/
Des2fAttribLocationTests.cpp54 AttribType("vec4", 1, GL_FLOAT_VEC4), in createAttributeLocationTests()
/external/angle/src/compiler/translator/
Dutil.cpp54 GL_FLOAT_VEC4,
637 case GL_FLOAT_VEC4: in GetShaderVariableBasicType()
DVariablePacker.cpp349 case GL_FLOAT_VEC4: in GetTypePackingComponentsPerRow()
DCompiler.cpp1518 sh::ShaderVariable var(GL_FLOAT_VEC4); in initializeGLPosition()
/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp298 const PixelShaderOutputVariable defaultOutput(GL_FLOAT_VEC4, "unused", "float4(0, 0, 0, 1)", 0, in generatePixelShaderForOutputSignature()
1235 outputKeyVariable.type = GL_FLOAT_VEC4; in getPixelShaderOutputKey()
1250 outputKeyVariable.type = GL_FLOAT_VEC4; in getPixelShaderOutputKey()
/external/angle/src/tests/gl_tests/
DProgramInterfaceTest.cpp290 EXPECT_EQ(GL_FLOAT_VEC4, params[0]); // type in TEST_P()
306 EXPECT_EQ(GL_FLOAT_VEC4, params[0]); // type in TEST_P()
476 EXPECT_EQ(GL_FLOAT_VEC4, params[0]); // type in TEST_P()
DProgramBinaryTest.cpp1121 EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, varyingType); in TEST_P()
/external/mesa3d/src/compiler/glsl/
Dopt_dead_builtin_varyings.cpp115 var->type->gl_type != GL_FLOAT_VEC4) in visit_enter()
/external/angle/samples/shader_translator/
Dshader_translator.cpp510 case GL_FLOAT_VEC4: in PrintVariable()
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1187 case GL_FLOAT_VEC4: return TYPE_FLOAT_VEC4; in getDataTypeFromGLType()
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h415 #define GL_FLOAT_VEC4 0x8B52 macro
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.cpp532 setUniformImpl(location, count, v, GL_FLOAT_VEC4); in setUniform4fv()

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