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Searched refs:GL_UNSIGNED_INT_VEC4 (Results 1 – 25 of 40) sorted by relevance

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/external/angle/src/common/
Dutilities.cpp179 case GL_UNSIGNED_INT_VEC4: in VariableComponentType()
252 case GL_UNSIGNED_INT_VEC4: in GetGLSLTypeString()
284 case GL_UNSIGNED_INT_VEC4: in VariableBoolVectorType()
314 case GL_UNSIGNED_INT_VEC4: in VariableRowCount()
467 case GL_UNSIGNED_INT_VEC4: in VariableColumnCount()
815 case GL_UNSIGNED_INT_VEC4: in VariableSortOrder()
Duniform_type_info_autogen.cpp198 {GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC4,
359 case GL_UNSIGNED_INT_VEC4: in GetTypeInfoIndex()
/external/deqp-deps/glslang/glslang/MachineIndependent/
Dgl_types.h44 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/
Dgl_types.h44 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/angle/src/compiler/translator/
Dutil.cpp64 GL_UNSIGNED_INT_VEC4};
671 case GL_UNSIGNED_INT_VEC4: in GetShaderVariableBasicType()
DVariablePacker.cpp352 case GL_UNSIGNED_INT_VEC4: in GetTypePackingComponentsPerRow()
/external/angle/src/tests/compiler_tests/
DVariablePacker_test.cpp40 GL_UNSIGNED_INT_VEC4, // 22
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp72 case GL_UNSIGNED_INT_VEC4: in UniformComponentCount()
143 case GL_UNSIGNED_INT_VEC4: in UniformComponentType()
213 case GL_UNSIGNED_INT_VEC4: in VariableRowCount()
281 case GL_UNSIGNED_INT_VEC4: in VariableColumnCount()
DProgram.cpp860 …uintType[] = { GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4 }; in setUniformuiv()
1152 case GL_UNSIGNED_INT_VEC4: applyUniform4uiv(device, location, size, ui); break; in applyUniforms()
/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp61 AttribType("uvec4", 1, GL_UNSIGNED_INT_VEC4), in createAttributeLocationTests()
/external/angle/samples/shader_translator/
Dshader_translator.cpp534 case GL_UNSIGNED_INT_VEC4: in PrintVariable()
/external/deqp/framework/opengl/
DgluShaderUtil.cpp1226 case GL_UNSIGNED_INT_VEC4: return TYPE_UINT_VEC4; in getDataTypeFromGLType()
DgluStrUtil.inl964 case GL_UNSIGNED_INT_VEC4: return "GL_UNSIGNED_INT_VEC4";
/external/angle/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h691 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/angle/src/libANGLE/renderer/vulkan/
DProgramVk.cpp581 setUniformImpl(location, count, v, GL_UNSIGNED_INT_VEC4); in setUniform4uiv()
/external/angle/src/libANGLE/renderer/metal/
DVertexArrayMtl.mm315 case GL_UNSIGNED_INT_VEC4:
DProgramMtl.mm1038 setUniformImpl(location, count, v, GL_UNSIGNED_INT_VEC4);
/external/angle/src/libANGLE/
DvalidationES3.cpp3724 return ValidateUniformES3(context, GL_UNSIGNED_INT_VEC4, location, 1); in ValidateUniform4ui()
3756 return ValidateUniformES3(context, GL_UNSIGNED_INT_VEC4, location, count); in ValidateUniform4uiv()
DvalidationES31.cpp754 return ValidateProgramUniformBase(context, GL_UNSIGNED_INT_VEC4, program, location, count); in ValidateProgramUniform4uivBase()
/external/swiftshader/include/GLES3/
Dgl3.h806 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/angle/include/GLES3/
Dgl3.h787 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
Dgl31.h787 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/mesa3d/include/GLES3/
Dgl3.h806 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1184 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp2529 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4); in setUniform4uiv()

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