/external/angle/src/common/ |
D | utilities.cpp | 179 case GL_UNSIGNED_INT_VEC4: in VariableComponentType() 252 case GL_UNSIGNED_INT_VEC4: in GetGLSLTypeString() 284 case GL_UNSIGNED_INT_VEC4: in VariableBoolVectorType() 314 case GL_UNSIGNED_INT_VEC4: in VariableRowCount() 467 case GL_UNSIGNED_INT_VEC4: in VariableColumnCount() 815 case GL_UNSIGNED_INT_VEC4: in VariableSortOrder()
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D | uniform_type_info_autogen.cpp | 198 {GL_UNSIGNED_INT_VEC4, GL_UNSIGNED_INT, GL_NONE, GL_NONE, GL_BOOL_VEC4, 359 case GL_UNSIGNED_INT_VEC4: in GetTypeInfoIndex()
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/external/deqp-deps/glslang/glslang/MachineIndependent/ |
D | gl_types.h | 44 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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/external/angle/third_party/vulkan-deps/glslang/src/glslang/MachineIndependent/ |
D | gl_types.h | 44 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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/external/angle/src/compiler/translator/ |
D | util.cpp | 64 GL_UNSIGNED_INT_VEC4}; 671 case GL_UNSIGNED_INT_VEC4: in GetShaderVariableBasicType()
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D | VariablePacker.cpp | 352 case GL_UNSIGNED_INT_VEC4: in GetTypePackingComponentsPerRow()
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/external/angle/src/tests/compiler_tests/ |
D | VariablePacker_test.cpp | 40 GL_UNSIGNED_INT_VEC4, // 22
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 72 case GL_UNSIGNED_INT_VEC4: in UniformComponentCount() 143 case GL_UNSIGNED_INT_VEC4: in UniformComponentType() 213 case GL_UNSIGNED_INT_VEC4: in VariableRowCount() 281 case GL_UNSIGNED_INT_VEC4: in VariableColumnCount()
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D | Program.cpp | 860 …uintType[] = { GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4 }; in setUniformuiv() 1152 case GL_UNSIGNED_INT_VEC4: applyUniform4uiv(device, location, size, ui); break; in applyUniforms()
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/external/deqp/modules/gles3/functional/ |
D | es3fAttribLocationTests.cpp | 61 AttribType("uvec4", 1, GL_UNSIGNED_INT_VEC4), in createAttributeLocationTests()
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/external/angle/samples/shader_translator/ |
D | shader_translator.cpp | 534 case GL_UNSIGNED_INT_VEC4: in PrintVariable()
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 1226 case GL_UNSIGNED_INT_VEC4: return TYPE_UINT_VEC4; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 964 case GL_UNSIGNED_INT_VEC4: return "GL_UNSIGNED_INT_VEC4";
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/external/angle/src/libANGLE/renderer/gl/ |
D | functionsgl_enums.h | 691 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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/external/angle/src/libANGLE/renderer/vulkan/ |
D | ProgramVk.cpp | 581 setUniformImpl(location, count, v, GL_UNSIGNED_INT_VEC4); in setUniform4uiv()
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/external/angle/src/libANGLE/renderer/metal/ |
D | VertexArrayMtl.mm | 315 case GL_UNSIGNED_INT_VEC4:
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D | ProgramMtl.mm | 1038 setUniformImpl(location, count, v, GL_UNSIGNED_INT_VEC4);
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/external/angle/src/libANGLE/ |
D | validationES3.cpp | 3724 return ValidateUniformES3(context, GL_UNSIGNED_INT_VEC4, location, 1); in ValidateUniform4ui() 3756 return ValidateUniformES3(context, GL_UNSIGNED_INT_VEC4, location, count); in ValidateUniform4uiv()
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D | validationES31.cpp | 754 return ValidateProgramUniformBase(context, GL_UNSIGNED_INT_VEC4, program, location, count); in ValidateProgramUniform4uivBase()
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 806 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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/external/angle/include/GLES3/ |
D | gl3.h | 787 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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D | gl31.h | 787 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 806 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1184 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
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/external/angle/src/libANGLE/renderer/d3d/ |
D | ProgramD3D.cpp | 2529 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4); in setUniform4uiv()
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