/external/angle/src/libANGLE/capture/ |
D | gl_enum_utils.h | 19 const char *GLbooleanToString(unsigned int value);
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D | gl_enum_utils.cpp | 63 const char *GLbooleanToString(unsigned int value) in GLbooleanToString() function
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/external/angle/src/libGLESv2/ |
D | entry_points_gles_3_1_autogen.cpp | 62 CID(context), unit, texture, level, GLbooleanToString(layered), layer, in GL_BindImageTexture() 1508 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix2fv() 1542 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix2x3fv() 1576 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix2x4fv() 1610 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix3fv() 1644 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix3x2fv() 1678 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix3x4fv() 1712 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix4fv() 1746 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix4x2fv() 1780 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix4x3fv() [all …]
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D | entry_points_gles_3_2_autogen.cpp | 151 CID(context), index, GLbooleanToString(r), GLbooleanToString(g), GLbooleanToString(b), in GL_ColorMaski() 152 GLbooleanToString(a)); in GL_ColorMaski() 258 GLbooleanToString(enabled)); in GL_DebugMessageControl() 1249 GLbooleanToString(fixedsamplelocations)); in GL_TexStorage3DMultisample()
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D | entry_points_gles_ext_autogen.cpp | 212 GLenumToString(GLenumGroup::DefaultGroup, destType), GLbooleanToString(unpackFlipY), in GL_CopyTexture3DANGLE() 213 GLbooleanToString(unpackPremultiplyAlpha), GLbooleanToString(unpackUnmultiplyAlpha)); in GL_CopyTexture3DANGLE() 268 yoffset, zoffset, x, y, z, width, height, depth, GLbooleanToString(unpackFlipY), in GL_CopySubTexture3DANGLE() 269 GLbooleanToString(unpackPremultiplyAlpha), GLbooleanToString(unpackUnmultiplyAlpha)); in GL_CopySubTexture3DANGLE() 649 GLbooleanToString(fixedSampleLocations), memory, static_cast<unsigned long long>(offset), in GL_TexStorageMemFlags2DMultisampleANGLE() 743 GLbooleanToString(fixedSampleLocations), memory, static_cast<unsigned long long>(offset), in GL_TexStorageMemFlags3DMultisampleANGLE() 3312 GLbooleanToString(fixedsamplelocations)); in GL_TexStorage2DMultisampleANGLE() 3495 GLenumToString(GLenumGroup::DefaultGroup, destType), GLbooleanToString(unpackFlipY), in GL_CopyTextureCHROMIUM() 3496 GLbooleanToString(unpackPremultiplyAlpha), GLbooleanToString(unpackUnmultiplyAlpha)); in GL_CopyTextureCHROMIUM() 3547 yoffset, x, y, width, height, GLbooleanToString(unpackFlipY), in GL_CopySubTextureCHROMIUM() [all …]
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D | entry_points_gles_2_0_autogen.cpp | 497 CID(context), GLbooleanToString(red), GLbooleanToString(green), GLbooleanToString(blue), in GL_ColorMask() 498 GLbooleanToString(alpha)); in GL_ColorMask() 941 EVENT(context, GLDepthMask, "context = %d, flag = %s", CID(context), GLbooleanToString(flag)); in GL_DepthMask() 2515 GLbooleanToString(invert)); in GL_SampleCoverage() 3340 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2fv() 3370 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3fv() 3400 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4fv() 3662 GLbooleanToString(normalized), stride, (uintptr_t)pointer); in GL_VertexAttribPointer()
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D | entry_points_gles_3_0_autogen.cpp | 2555 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x3fv() 2585 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x4fv() 2615 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x2fv() 2645 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x4fv() 2675 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x2fv() 2705 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x3fv()
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D | entry_points_gles_1_0_autogen.cpp | 1641 value, GLbooleanToString(invert)); in GL_SampleCoveragex()
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/external/angle/src/libGL/ |
D | entry_points_gl_2_autogen.cpp | 1354 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2fv() 1384 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3fv() 1414 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4fv() 2316 GLbooleanToString(normalized), stride, (uintptr_t)pointer); in GL_VertexAttribPointer() 2347 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x3fv() 2377 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x4fv() 2407 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x2fv() 2437 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x4fv() 2467 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x2fv() 2497 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x3fv()
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D | entry_points_gl_4_autogen.cpp | 976 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2dv() 1006 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x3dv() 1036 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x4dv() 1066 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3dv() 1096 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x2dv() 1126 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x4dv() 1156 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4dv() 1186 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x2dv() 1216 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x3dv() 2713 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix2dv() [all …]
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D | entry_points_gl_3_autogen.cpp | 425 CID(context), index, GLbooleanToString(r), GLbooleanToString(g), GLbooleanToString(b), in GL_ColorMaski() 426 GLbooleanToString(a)); in GL_ColorMaski() 3070 GLbooleanToString(fixedsamplelocations)); in GL_TexImage2DMultisample() 3106 GLbooleanToString(fixedsamplelocations)); in GL_TexImage3DMultisample() 4225 GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), in GL_VertexAttribP1ui() 4254 GLbooleanToString(normalized), (uintptr_t)value); in GL_VertexAttribP1uiv() 4278 GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), in GL_VertexAttribP2ui() 4307 GLbooleanToString(normalized), (uintptr_t)value); in GL_VertexAttribP2uiv() 4331 GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), in GL_VertexAttribP3ui() 4360 GLbooleanToString(normalized), (uintptr_t)value); in GL_VertexAttribP3uiv() [all …]
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D | entry_points_gl_1_autogen.cpp | 1064 CID(context), GLbooleanToString(red), GLbooleanToString(green), GLbooleanToString(blue), in GL_ColorMask() 1065 GLbooleanToString(alpha)); in GL_ColorMask() 1200 EVENT(context, GLDepthMask, "context = %d, flag = %s", CID(context), GLbooleanToString(flag)); in GL_DepthMask() 1313 EVENT(context, GLEdgeFlag, "context = %d, flag = %s", CID(context), GLbooleanToString(flag)); in GL_EdgeFlag() 9085 GLbooleanToString(invert)); in GL_SampleCoverage()
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