Home
last modified time | relevance | path

Searched refs:GLbooleanToString (Results 1 – 12 of 12) sorted by relevance

/external/angle/src/libANGLE/capture/
Dgl_enum_utils.h19 const char *GLbooleanToString(unsigned int value);
Dgl_enum_utils.cpp63 const char *GLbooleanToString(unsigned int value) in GLbooleanToString() function
/external/angle/src/libGLESv2/
Dentry_points_gles_3_1_autogen.cpp62 CID(context), unit, texture, level, GLbooleanToString(layered), layer, in GL_BindImageTexture()
1508 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix2fv()
1542 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix2x3fv()
1576 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix2x4fv()
1610 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix3fv()
1644 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix3x2fv()
1678 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix3x4fv()
1712 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix4fv()
1746 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix4x2fv()
1780 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix4x3fv()
[all …]
Dentry_points_gles_3_2_autogen.cpp151 CID(context), index, GLbooleanToString(r), GLbooleanToString(g), GLbooleanToString(b), in GL_ColorMaski()
152 GLbooleanToString(a)); in GL_ColorMaski()
258 GLbooleanToString(enabled)); in GL_DebugMessageControl()
1249 GLbooleanToString(fixedsamplelocations)); in GL_TexStorage3DMultisample()
Dentry_points_gles_ext_autogen.cpp212 GLenumToString(GLenumGroup::DefaultGroup, destType), GLbooleanToString(unpackFlipY), in GL_CopyTexture3DANGLE()
213 GLbooleanToString(unpackPremultiplyAlpha), GLbooleanToString(unpackUnmultiplyAlpha)); in GL_CopyTexture3DANGLE()
268 yoffset, zoffset, x, y, z, width, height, depth, GLbooleanToString(unpackFlipY), in GL_CopySubTexture3DANGLE()
269 GLbooleanToString(unpackPremultiplyAlpha), GLbooleanToString(unpackUnmultiplyAlpha)); in GL_CopySubTexture3DANGLE()
649 GLbooleanToString(fixedSampleLocations), memory, static_cast<unsigned long long>(offset), in GL_TexStorageMemFlags2DMultisampleANGLE()
743 GLbooleanToString(fixedSampleLocations), memory, static_cast<unsigned long long>(offset), in GL_TexStorageMemFlags3DMultisampleANGLE()
3312 GLbooleanToString(fixedsamplelocations)); in GL_TexStorage2DMultisampleANGLE()
3495 GLenumToString(GLenumGroup::DefaultGroup, destType), GLbooleanToString(unpackFlipY), in GL_CopyTextureCHROMIUM()
3496 GLbooleanToString(unpackPremultiplyAlpha), GLbooleanToString(unpackUnmultiplyAlpha)); in GL_CopyTextureCHROMIUM()
3547 yoffset, x, y, width, height, GLbooleanToString(unpackFlipY), in GL_CopySubTextureCHROMIUM()
[all …]
Dentry_points_gles_2_0_autogen.cpp497 CID(context), GLbooleanToString(red), GLbooleanToString(green), GLbooleanToString(blue), in GL_ColorMask()
498 GLbooleanToString(alpha)); in GL_ColorMask()
941 EVENT(context, GLDepthMask, "context = %d, flag = %s", CID(context), GLbooleanToString(flag)); in GL_DepthMask()
2515 GLbooleanToString(invert)); in GL_SampleCoverage()
3340 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2fv()
3370 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3fv()
3400 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4fv()
3662 GLbooleanToString(normalized), stride, (uintptr_t)pointer); in GL_VertexAttribPointer()
Dentry_points_gles_3_0_autogen.cpp2555 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x3fv()
2585 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x4fv()
2615 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x2fv()
2645 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x4fv()
2675 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x2fv()
2705 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x3fv()
Dentry_points_gles_1_0_autogen.cpp1641 value, GLbooleanToString(invert)); in GL_SampleCoveragex()
/external/angle/src/libGL/
Dentry_points_gl_2_autogen.cpp1354 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2fv()
1384 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3fv()
1414 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4fv()
2316 GLbooleanToString(normalized), stride, (uintptr_t)pointer); in GL_VertexAttribPointer()
2347 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x3fv()
2377 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x4fv()
2407 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x2fv()
2437 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x4fv()
2467 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x2fv()
2497 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x3fv()
Dentry_points_gl_4_autogen.cpp976 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2dv()
1006 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x3dv()
1036 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix2x4dv()
1066 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3dv()
1096 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x2dv()
1126 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix3x4dv()
1156 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4dv()
1186 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x2dv()
1216 CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_UniformMatrix4x3dv()
2713 CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); in GL_ProgramUniformMatrix2dv()
[all …]
Dentry_points_gl_3_autogen.cpp425 CID(context), index, GLbooleanToString(r), GLbooleanToString(g), GLbooleanToString(b), in GL_ColorMaski()
426 GLbooleanToString(a)); in GL_ColorMaski()
3070 GLbooleanToString(fixedsamplelocations)); in GL_TexImage2DMultisample()
3106 GLbooleanToString(fixedsamplelocations)); in GL_TexImage3DMultisample()
4225 GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), in GL_VertexAttribP1ui()
4254 GLbooleanToString(normalized), (uintptr_t)value); in GL_VertexAttribP1uiv()
4278 GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), in GL_VertexAttribP2ui()
4307 GLbooleanToString(normalized), (uintptr_t)value); in GL_VertexAttribP2uiv()
4331 GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), in GL_VertexAttribP3ui()
4360 GLbooleanToString(normalized), (uintptr_t)value); in GL_VertexAttribP3uiv()
[all …]
Dentry_points_gl_1_autogen.cpp1064 CID(context), GLbooleanToString(red), GLbooleanToString(green), GLbooleanToString(blue), in GL_ColorMask()
1065 GLbooleanToString(alpha)); in GL_ColorMask()
1200 EVENT(context, GLDepthMask, "context = %d, flag = %s", CID(context), GLbooleanToString(flag)); in GL_DepthMask()
1313 EVENT(context, GLEdgeFlag, "context = %d, flag = %s", CID(context), GLbooleanToString(flag)); in GL_EdgeFlag()
9085 GLbooleanToString(invert)); in GL_SampleCoverage()