/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | ShaderExecutable11.h | 33 d3d11::GeometryShader &&streamOut); 34 ShaderExecutable11(const void *function, size_t length, d3d11::GeometryShader &&executable); 41 const d3d11::GeometryShader &getGeometryShader() const; 42 const d3d11::GeometryShader &getStreamOutShader() const; 48 d3d11::GeometryShader mGeometryExecutable; 49 d3d11::GeometryShader mStreamOutExecutable;
|
D | ShaderExecutable11.cpp | 33 d3d11::GeometryShader &&streamOut) in ShaderExecutable11() 44 d3d11::GeometryShader &&executable) in ShaderExecutable11() 76 const d3d11::GeometryShader &ShaderExecutable11::getGeometryShader() const in getGeometryShader() 81 const d3d11::GeometryShader &ShaderExecutable11::getStreamOutShader() const in getStreamOutShader()
|
D | PixelTransfer11.h | 86 d3d11::GeometryShader mBufferToTextureGS;
|
D | Clear11.h | 59 const d3d11::GeometryShader **gs,
|
D | StateManager11.h | 255 const d3d11::GeometryShader *geometryShader, 258 void setGeometryShader(const d3d11::GeometryShader *shader);
|
D | Clear11.cpp | 141 const d3d11::GeometryShader **gs, in getShadersAndLayout() 725 const d3d11::GeometryShader *gs = nullptr; in clearFramebuffer()
|
D | Blit11.h | 159 const d3d11::GeometryShader *geometryShader;
|
D | ResourceManager11.h | 58 OP(NAME, GeometryShader, ID3D11GeometryShader, ShaderData, \
|
D | StateManager11.cpp | 2390 const d3d11::GeometryShader *geometryShader, in setDrawShaders() 2411 void StateManager11::setGeometryShader(const d3d11::GeometryShader *shader) in setGeometryShader() 2934 const d3d11::GeometryShader *geometryShader = nullptr; in syncProgram()
|
D | renderer11_utils.cpp | 2340 template angle::Result LazyResource<ResourceType::GeometryShader>::resolveImpl(
|
D | Renderer11.cpp | 2993 d3d11::GeometryShader streamOutShader; in loadExecutable() 3030 d3d11::GeometryShader geometryShader; in loadExecutable()
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrShaderProgram.cpp | 135 , rr::GeometryShader (decl.getGeometryInputCount(), in ShaderProgram() 166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram() 170 this->rr::GeometryShader::m_outputs[ndx].type = decl.m_geometryToFragmentVaryings[ndx].type; in ShaderProgram() 171 …this->rr::GeometryShader::m_outputs[ndx].flatshade = decl.m_geometryToFragmentVaryings[ndx].flatsh… in ShaderProgram() 173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; in ShaderProgram()
|
D | sglrShaderProgram.hpp | 226 class ShaderProgram : private rr::VertexShader, private rr::GeometryShader, private rr::FragmentSha… 236 …inline const rr::GeometryShader* getGeometryShader (void) const { return static_cast<const rr::Ge… in getGeometryShader()
|
D | sglrReferenceContext.cpp | 4225 …RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERI… in predrawErrorChecks() 4227 …RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERI… in predrawErrorChecks() 4233 …RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERI… in predrawErrorChecks() 4239 …RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERI… in predrawErrorChecks() 4244 …RC_IF_ERROR(m_currentProgram->m_program->rr::GeometryShader::getInputType() == rr::GEOMETRYSHADERI… in predrawErrorChecks()
|
/external/deqp/framework/referencerenderer/ |
D | rrShaders.cpp | 30 GeometryShader::GeometryShader (size_t numVaryingInputs, size_t numVaryingOutputs, GeometryShaderIn… in GeometryShader() function in rr::GeometryShader
|
D | rrRenderer.hpp | 64 …xShader* vertexShader_, const FragmentShader* fragmentShader_, const GeometryShader* geometryShade… in Program() 73 const GeometryShader* geometryShader;
|
D | rrShaders.hpp | 171 class GeometryShader class 174 GeometryShader (size_t numVaryingInputs,
|
D | design.txt | 66 GeometryShader:
|
/external/deqp/external/openglcts/modules/common/ |
D | glcTestSubcase.cpp | 92 std::string SubcaseBase::GeometryShader() in GeometryShader() function in deqp::SubcaseBase 179 string gsh = GeometryShader(); in Documentation()
|
D | glcTestSubcase.hpp | 76 std::string GeometryShader();
|
/external/deqp/external/openglcts/modules/gl/ |
D | gl4cProgramInterfaceQueryTests.cpp | 2114 virtual std::string GeometryShader() in GeometryShader() function in gl4cts::__anon920390580111::SubroutinesBase 2258 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run() 2286 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run() 2349 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run() 2410 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run() 2471 GeometryShader().c_str(), FragmentShader().c_str(), false); in Run()
|
D | gl4cTextureGatherTests.cpp | 3212 virtual std::string GeometryShader() in GeometryShader() function in gl4cts::__anon86f181e50111::GatherGeometryShader 3284 …program = CreateProgram(VertexShader().c_str(), NULL, NULL, GeometryShader().c_str(), FragmentShad… in Run()
|
/external/angle/src/libANGLE/renderer/vulkan/ |
D | vk_helpers.h | 657 GeometryShader = 4, enumerator
|
D | vk_helpers.cpp | 57 {PipelineStage::GeometryShader, VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT}, 71 {gl::ShaderType::Geometry, PipelineStage::GeometryShader},
|