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Searched refs:GetActiveUniform (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mapi/glapi/tests/
Dcheck_table.cpp1096 { "glGetActiveUniform", _O(GetActiveUniform) },
/external/swiftshader/src/OpenGL/libGLESv2/
Dentry_points.cpp417 return gl::GetActiveUniform(program, index, bufsize, length, size, type, name); in glGetActiveUniform()
1613 this->glGetActiveUniform = gl::GetActiveUniform; in LibGLESv2exports()
Dentry_points.h94 …void GL_APIENTRY GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, …
DlibGLESv2.cpp2282 void GL_APIENTRY GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, G… in GetActiveUniform() function
6395 FUNCTION(GetActiveUniform), in es2GetProcAddress()
/external/angle/extensions/
DANGLE_texture_multisample.txt140 Returned by the <type> parameter of GetActiveUniform:
/external/angle/src/libGL/
Dentry_points_gl_2_autogen.cpp386 ANGLE_CAPTURE(GetActiveUniform, isCallValid, context, programPacked, index, bufSize, length, in GL_GetActiveUniform()
/external/angle/src/libGLESv2/
Dentry_points_gles_2_0_autogen.cpp1458 ANGLE_CAPTURE(GetActiveUniform, isCallValid, context, programPacked, index, bufSize, length, in GL_GetActiveUniform()