Searched refs:GetMaxBinding (Results 1 – 3 of 3) sorted by relevance
108 uint32_t GetMaxBinding() const { return bindings_[bindings_.size() - 1].binding; } in GetMaxBinding() function210 uint32_t GetMaxBinding() const { return layout_id_->GetMaxBinding(); } in GetMaxBinding() function604 …if (actual_length && binding == p_layout_->GetMaxBinding() && IsVariableDescriptorCount(binding)) {
1355 binding_count += desc->GetLayout()->GetMaxBinding() + 1; in GpuAllocateValidationResources()1365 …} else if (binding == desc->GetLayout()->GetMaxBinding() && desc->IsVariableDescriptorCount(bindin… in GpuAllocateValidationResources()1425 … } else if (binding == layout->GetMaxBinding() && desc->IsVariableDescriptorCount(binding)) { in GpuAllocateValidationResources()1453 auto last = desc->GetLayout()->GetMaxBinding(); in GpuAllocateValidationResources()
210 return GetMaxBinding() + 1; in GetNextValidBinding()2235 …cate_info->pDescriptorCounts[i] > layout->GetDescriptorCountFromBinding(layout->GetMaxBinding())) { in ValidateAllocateDescriptorSets()2240 …locate_info->pDescriptorCounts[i], layout->GetDescriptorCountFromBinding(layout->GetMaxBinding())); in ValidateAllocateDescriptorSets()