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Searched refs:GetValidShader (Results 1 – 4 of 4) sorted by relevance

/external/angle/src/libANGLE/
DvalidationES2.cpp3855 Shader *shaderObject = GetValidShader(context, shader); in ValidateAttachShader()
4292 Shader *shaderObject = GetValidShader(context, shader); in ValidateDetachShader()
4525 Shader *shaderObject = GetValidShader(context, shader); in ValidateGetShaderInfoLog()
4583 Shader *shaderObject = GetValidShader(context, shader); in ValidateGetShaderSource()
4846 Shader *shaderObject = GetValidShader(context, shader); in ValidateShaderSource()
DvalidationES.h101 Shader *GetValidShader(const Context *context, ShaderProgramID id);
DvalidationES.cpp1285 Shader *GetValidShader(const Context *context, ShaderProgramID id) in GetValidShader() function
6352 if (GetValidShader(context, shader) == nullptr) in ValidateGetShaderivBase()
DContext.cpp6506 Shader *shaderObject = GetValidShader(this, shader); in compileShader()