Searched refs:GetValidShader (Results 1 – 4 of 4) sorted by relevance
3855 Shader *shaderObject = GetValidShader(context, shader); in ValidateAttachShader()4292 Shader *shaderObject = GetValidShader(context, shader); in ValidateDetachShader()4525 Shader *shaderObject = GetValidShader(context, shader); in ValidateGetShaderInfoLog()4583 Shader *shaderObject = GetValidShader(context, shader); in ValidateGetShaderSource()4846 Shader *shaderObject = GetValidShader(context, shader); in ValidateShaderSource()
101 Shader *GetValidShader(const Context *context, ShaderProgramID id);
1285 Shader *GetValidShader(const Context *context, ShaderProgramID id) in GetValidShader() function6352 if (GetValidShader(context, shader) == nullptr) in ValidateGetShaderivBase()
6506 Shader *shaderObject = GetValidShader(this, shader); in compileShader()