/external/skia/src/gpu/vk/ |
D | GrVkMSAALoadManager.cpp | 80 VkDescriptorSetLayout dsLayout[GrVkUniformHandler::kDescSetCount]; in createMSAALoadProgram() 84 dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout(); in createMSAALoadProgram() 94 dsLayout[GrVkUniformHandler::kSamplerDescSet] = in createMSAALoadProgram() 97 dsLayout[GrVkUniformHandler::kInputDescSet] = resourceProvider.getInputDSLayout(); in createMSAALoadProgram() 105 layoutCreateInfo.setLayoutCount = GrVkUniformHandler::kDescSetCount; in createMSAALoadProgram() 196 static_assert(GrVkUniformHandler::kUniformBufferDescSet < GrVkUniformHandler::kInputDescSet); in loadMSAAFromResolve() 198 GrVkUniformHandler::kUniformBufferDescSet, in loadMSAAFromResolve() 209 GrVkUniformHandler::kInputDescSet, /*setCount=*/1, in loadMSAAFromResolve()
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D | GrVkUniformHandler.cpp | 159 if (layout == GrVkUniformHandler::kStd430Layout) { in grsltype_to_vk_size() 197 if (layout == GrVkUniformHandler::kStd140Layout && (arrayCount || type == kFloat2x2_GrSLType)) { in get_aligned_offset() 217 GrVkUniformHandler::~GrVkUniformHandler() { in ~GrVkUniformHandler() 226 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray() 269 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler( in addSampler() 307 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addInputSampler(const GrSwizzle& swizzle, in addInputSampler() 327 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls() 385 uint32_t GrVkUniformHandler::getRTHeightOffset() const { in getRTHeightOffset() 391 void GrVkUniformHandler::determineIfUsePushConstants() const { in determineIfUsePushConstants()
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D | GrVkDescriptorSetManager.h | 20 class GrVkUniformHandler; variable 32 const GrVkUniformHandler&); 48 bool isCompatible(VkDescriptorType type, const GrVkUniformHandler*) const;
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D | GrVkUniformHandler.h | 19 class GrVkUniformHandler : public GrGLSLUniformHandler { 65 ~GrVkUniformHandler() override; 99 explicit GrVkUniformHandler(GrGLSLProgramBuilder* program) in GrVkUniformHandler() function
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D | GrVkPipelineStateBuilder.cpp | 178 VkDescriptorSetLayout dsLayout[GrVkUniformHandler::kDescSetCount]; in finalize() 185 dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout(); in finalize() 190 dsLayout[GrVkUniformHandler::kSamplerDescSet] = in finalize() 193 dsLayout[GrVkUniformHandler::kInputDescSet] = resourceProvider.getInputDSLayout(); in finalize() 315 usesInput ? GrVkUniformHandler::kDescSetCount : (GrVkUniformHandler::kDescSetCount - 1); in finalize()
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D | GrVkPipelineStateDataManager.cpp | 25 GrVkUniformHandler::Layout memLayout = usePushConstants ? GrVkUniformHandler::kStd430Layout in GrVkPipelineStateDataManager() 26 : GrVkUniformHandler::kStd140Layout; in GrVkPipelineStateDataManager()
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D | GrVkPipelineState.cpp | 105 static const int kUniformDSIdx = GrVkUniformHandler::kUniformBufferDescSet; in setAndBindUniforms() 150 static const int kSamplerDSIdx = GrVkUniformHandler::kSamplerDescSet; in setAndBindTextures() 241 commandBuffer->bindDescriptorSets(gpu, fPipeline->layout(), GrVkUniformHandler::kInputDescSet, in setAndBindInputAttachment()
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D | GrVkResourceProvider.h | 37 class GrVkUniformHandler; variable 158 const GrVkUniformHandler&,
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D | GrVkPipelineStateDataManager.h | 22 typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray;
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D | GrVkDescriptorSetManager.cpp | 31 GrVkGpu* gpu, VkDescriptorType type, const GrVkUniformHandler& uniformHandler) { in CreateSamplerManager() 128 dsUniBinding.binding = GrVkUniformHandler::kUniformBinding; in get_layout_and_desc_count() 273 const GrVkUniformHandler* uniHandler) const { in isCompatible()
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D | GrVkPipelineStateBuilder.h | 81 GrVkUniformHandler fUniformHandler;
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D | GrVkBuffer.cpp | 54 descriptorWrite.dstBinding = GrVkUniformHandler::kUniformBinding; in make_uniform_desc_set()
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D | GrVkAttachment.cpp | 213 writeInfo.dstBinding = GrVkUniformHandler::kInputBinding; in write_input_desc_set()
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/external/skqp/src/gpu/vk/ |
D | GrVkDescriptorSetManager.h | 20 class GrVkUniformHandler; variable 32 const GrVkUniformHandler&); 47 bool isCompatible(VkDescriptorType type, const GrVkUniformHandler*) const;
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D | GrVkPipelineState.cpp | 172 int uniformDSIdx = GrVkUniformHandler::kUniformBufferDescSet; in setAndBindUniforms() 247 int samplerDSIdx = GrVkUniformHandler::kSamplerDescSet; in setAndBindTextures() 273 writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kSamplerDescSet]; in setAndBindTextures() 333 fDescriptorSets[GrVkUniformHandler::kUniformBufferDescSet], in writeUniformBuffers() 334 GrVkUniformHandler::kGeometryBinding); in writeUniformBuffers() 343 fDescriptorSets[GrVkUniformHandler::kUniformBufferDescSet], in writeUniformBuffers() 344 GrVkUniformHandler::kFragBinding); in writeUniformBuffers()
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D | GrVkPipelineStateDataManager.cpp | 28 const GrVkUniformHandler::UniformInfo uniformInfo = uniforms[i]; in GrVkPipelineStateDataManager() 37 uniform.fBinding = GrVkUniformHandler::kGeometryBinding; in GrVkPipelineStateDataManager() 40 uniform.fBinding = GrVkUniformHandler::kFragBinding; in GrVkPipelineStateDataManager() 48 if (GrVkUniformHandler::kGeometryBinding == uni.fBinding) { in getBufferPtrAndMarkDirty() 52 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in getBufferPtrAndMarkDirty() 328 if (GrVkUniformHandler::kGeometryBinding == uni.fBinding) { in setMatrices() 332 SkASSERT(GrVkUniformHandler::kFragBinding == uni.fBinding); in setMatrices()
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D | GrVkUniformHandler.h | 18 class GrVkUniformHandler : public GrGLSLUniformHandler { 57 explicit GrVkUniformHandler(GrGLSLProgramBuilder* program) in GrVkUniformHandler() function
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D | GrVkDescriptorSetManager.cpp | 33 GrVkGpu* gpu, VkDescriptorType type, const GrVkUniformHandler& uniformHandler) { in CreateSamplerManager() 133 const GrVkUniformHandler* uniHandler) const { in isCompatible() 242 { GrVkUniformHandler::kGeometryBinding, GrVkUniformHandler::kFragBinding }; in DescriptorPoolManager()
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D | GrVkUniformHandler.cpp | 203 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( in internalAddUniformArray() 262 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler(const GrTexture* texture, in addSampler() 301 void GrVkUniformHandler::appendUniformDecls(GrShaderFlags visibility, SkString* out) const { in appendUniformDecls()
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D | GrVkResourceProvider.h | 37 class GrVkUniformHandler; variable 122 const GrVkUniformHandler&,
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D | GrVkCopyManager.cpp | 101 dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout(); in createCopyProgram() 108 dsLayout[GrVkUniformHandler::kSamplerDescSet] = in createCopyProgram() 244 descriptorWrites.dstBinding = GrVkUniformHandler::kGeometryBinding; in copySurfaceAsDraw()
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D | GrVkPipelineStateBuilder.h | 129 GrVkUniformHandler fUniformHandler;
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D | GrVkPipelineStateDataManager.h | 22 typedef GrVkUniformHandler::UniformInfoArray UniformInfoArray;
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D | GrVkPipelineStateBuilder.cpp | 242 dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout(); in finalize() 247 dsLayout[GrVkUniformHandler::kSamplerDescSet] = in finalize()
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/external/skqp/tests/ |
D | VkMakeCopyPipelineTest.cpp | 90 dsLayout[GrVkUniformHandler::kUniformBufferDescSet] = resourceProvider.getUniformDSLayout(); in test() 97 dsLayout[GrVkUniformHandler::kSamplerDescSet] = in test()
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