Searched refs:HasValidGeometryShaderInputPrimitiveType (Results 1 – 3 of 3) sorted by relevance
785 bool HasValidGeometryShaderInputPrimitiveType(const ShHandle handle);
535 if (sh::HasValidGeometryShaderInputPrimitiveType(compilerHandle)) in resolveCompile()
727 bool HasValidGeometryShaderInputPrimitiveType(const ShHandle handle) in HasValidGeometryShaderInputPrimitiveType() function