Searched refs:HitMaxZ (Results 1 – 2 of 2) sorted by relevance
178 ctx->Select.HitMaxZ = 0.0; in _mesa_SelectBuffer()217 if (z > ctx->Select.HitMaxZ) { in _mesa_update_hitflag()218 ctx->Select.HitMaxZ = z; in _mesa_update_hitflag()245 zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ); in write_hit_record()257 ctx->Select.HitMaxZ = -1.0; in write_hit_record()283 ctx->Select.HitMaxZ = 0.0; in _mesa_InitNames()
1696 GLfloat HitMaxZ; /**< maximum hit depth */ member