Searched refs:IR3_PASS (Results 1 – 3 of 3) sorted by relevance
/external/mesa3d/src/freedreno/ir3/ |
D | ir3_compiler_nir.c | 3633 progress |= IR3_PASS(ir, ir3_cf); in ir3_compile_shader_nir() 3634 progress |= IR3_PASS(ir, ir3_cp, so); in ir3_compile_shader_nir() 3635 progress |= IR3_PASS(ir, ir3_dce, so); in ir3_compile_shader_nir() 3646 while (IR3_PASS(ir, ir3_dce, so)) {} in ir3_compile_shader_nir() 3649 IR3_PASS(ir, ir3_sched_add_deps); in ir3_compile_shader_nir() 3654 IR3_PASS(ir, ir3_group); in ir3_compile_shader_nir() 3657 assert(!IR3_PASS(ir, ir3_dce, so)); in ir3_compile_shader_nir() 3667 if (IR3_PASS(ir, ir3_cp_postsched)) { in ir3_compile_shader_nir() 3669 while (IR3_PASS(ir, ir3_dce, so)) {} in ir3_compile_shader_nir() 3742 IR3_PASS(ir, ir3_postsched, so); in ir3_compile_shader_nir() [all …]
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D | ir3.h | 1265 #define IR3_PASS(ir, pass, ...) ({ \ macro
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/external/mesa3d/docs/relnotes/ |
D | 20.2.0.rst | 4030 - freedreno/ir3: add IR3_PASS() macro
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