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Searched refs:IR3_PASS (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/freedreno/ir3/
Dir3_compiler_nir.c3633 progress |= IR3_PASS(ir, ir3_cf); in ir3_compile_shader_nir()
3634 progress |= IR3_PASS(ir, ir3_cp, so); in ir3_compile_shader_nir()
3635 progress |= IR3_PASS(ir, ir3_dce, so); in ir3_compile_shader_nir()
3646 while (IR3_PASS(ir, ir3_dce, so)) {} in ir3_compile_shader_nir()
3649 IR3_PASS(ir, ir3_sched_add_deps); in ir3_compile_shader_nir()
3654 IR3_PASS(ir, ir3_group); in ir3_compile_shader_nir()
3657 assert(!IR3_PASS(ir, ir3_dce, so)); in ir3_compile_shader_nir()
3667 if (IR3_PASS(ir, ir3_cp_postsched)) { in ir3_compile_shader_nir()
3669 while (IR3_PASS(ir, ir3_dce, so)) {} in ir3_compile_shader_nir()
3742 IR3_PASS(ir, ir3_postsched, so); in ir3_compile_shader_nir()
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Dir3.h1265 #define IR3_PASS(ir, pass, ...) ({ \ macro
/external/mesa3d/docs/relnotes/
D20.2.0.rst4030 - freedreno/ir3: add IR3_PASS() macro